void OnTriggerEnter(Collider other) { if (other.tag == "Player") { exhibition.SetActive(true); AudioManager.Instance.playSound(exhibitionOnSound, gameObject, 0.1f, 0.9f, 0.1f, false, 8); AudioManager.Instance.playSound(AmbSound, gameObject, 0.1f, 0.9f, 0.04f, false, 8); RenderSettings.ambientLight = AmbientLight; AudioManager.Instance.ChangeMaterial(material); script.GetLines(inkpath); } }