Beispiel #1
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        public override EquipmentSlotConfig GetThirdSlot()
        {
            EquipmentSlotConfig config = new EquipmentSlotConfig();

            config.XmlSerializableCategoryName = "ItemHero_Special";
            return(config);
        }
Beispiel #2
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        public override EquipmentSlotConfig GetSecondSlot()
        {
            EquipmentSlotConfig config = new EquipmentSlotConfig();

            config.XmlSerializableCategoryName = "ItemHero_Armor";
            return(config);
        }
Beispiel #3
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        public override EquipmentSlotConfig GetWeaponSlot()
        {
            EquipmentSlotConfig config = new EquipmentSlotConfig();

            config.XmlSerializableCategoryName = "ItemHero_Weapon";
            config.XmlSerializableTypeName     = "Weapon_Gun";
            return(config);
        }