Beispiel #1
0
    virtual protected void FailFeedback(string message, GameObject feedback)
    {
        PrepareFeedback(message, feedback, new Color32(235, 46, 44, 212));
        enumPan.SetRunningState(playerCMDNo, EnumPanel.Status.Error);

        playerState = RunningState.Inactive;

        debugPan.SetDebugButtonActive(ButtonCode.Stop, true);
        debugPan.SetDebugButtonActive(ButtonCode.Step, false);
        debugPan.SetDebugButtonActive(ButtonCode.Back, (playerCMDNo > -1));
        debugPan.SetDebugButtonActive(ButtonCode.Run, false);
    }
 protected void FailFeedback(string message, GameObject feedback)
 {
     PrepareFeedback(message, feedback, new Color32(235, 46, 44, 212));
     if (playerCMDNo < enumPan.transform.childCount)
     {
         enumPan.SetRunningState(playerCMDNo, EnumPanel.Status.Error);
     }
     else
     {
         enumPan.SetRunningState(playerCMDNo - 1, EnumPanel.Status.Error);
     }
     playerCMDNo = -1;
     playerState = RunningState.Inactive;
 }