protected void SucceedFeedback(string message, GameObject feedback, string challengeName = null)
 {
     PrepareFeedback(message, feedback, new Color32(90, 174, 122, 212));
     enumPan.ResetRunningState();
     playerCMDNo = -1;
     playerState = RunningState.Inactive;
     if (challengeName != null)
     {
         StartCoroutine(ToNextChallenge(challengeName));
     }
 }
Beispiel #2
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    protected void SucceedFeedback(string message, GameObject feedback, string challengeName)
    {
        PrepareFeedback(message, feedback, new Color32(90, 174, 122, 212));
        enumPan.ResetRunningState();
        playerState = RunningState.Inactive;

        debugPan.SetDebugButtonActive(ButtonCode.Run, false);
        debugPan.SetDebugButtonActive(ButtonCode.Stop, false);
        debugPan.SetDebugButtonActive(ButtonCode.Back, false);
        debugPan.SetDebugButtonActive(ButtonCode.Step, false);
        StartCoroutine(ToNextChallenge(challengeName));
    }