public EnumGood[] GenerateGoodActs()
    {
        //Generate overal good number of actions
        float percentage       = Random.Range(0f, 100f);
        int   numberOfGoodActs = 1;

        if (percentage > threeGoodPercent)
        {
            numberOfGoodActs = 3;
        }
        else if (percentage > twoGoodPercent)
        {
            numberOfGoodActs = 2;
        }

        //Get random actions
        EnumGood[] toReturn = new EnumGood[numberOfGoodActs];

        int numOfGood = (int)EnumGood.num_of_good;

        for (int i = 0; i < numberOfGoodActs; ++i)
        {
            toReturn[i] = (EnumGood)Random.Range(0f, numOfGood);
        }

        if (numberOfGoodActs == 1)
        {
            return(toReturn);
        }
        else if (numberOfGoodActs == 2)
        {
            while (toReturn[0] == toReturn[1])
            {
                toReturn[1] = (EnumGood)Random.Range(0f, numOfGood);
            }
        }
        else if (numberOfGoodActs == 3)
        {
            while (toReturn[0] == toReturn[1] || toReturn[0] == toReturn[2])
            {
                toReturn[0] = (EnumGood)Random.Range(0f, numOfGood);
            }

            while (toReturn[1] == toReturn[2] || toReturn[1] == toReturn[0])
            {
                toReturn[1] = (EnumGood)Random.Range(0f, numOfGood);
            }
        }

        return(toReturn);
    }
    public EnumGood[] GenerateGoodActs(int numOfGoodForce)
    {
        //Generate overal good number of actions
        int numberOfGoodActs = numOfGoodForce;

        //Get random actions
        EnumGood[] toReturn = new EnumGood[numberOfGoodActs];

        int numOfGood = (int)EnumGood.num_of_good;

        for (int i = 0; i < numberOfGoodActs; ++i)
        {
            toReturn[i] = (EnumGood)Random.Range(0f, numOfGood);
        }

        if (numberOfGoodActs == 1)
        {
            return(toReturn);
        }
        else if (numberOfGoodActs == 2)
        {
            while (toReturn[0] == toReturn[1])
            {
                toReturn[1] = (EnumGood)Random.Range(0f, numOfGood);
            }
        }
        else if (numberOfGoodActs == 3)
        {
            while (toReturn[0] == toReturn[1] || toReturn[0] == toReturn[2])
            {
                toReturn[0] = (EnumGood)Random.Range(0f, numOfGood);
            }

            while (toReturn[1] == toReturn[2] || toReturn[1] == toReturn[0])
            {
                toReturn[1] = (EnumGood)Random.Range(0f, numOfGood);
            }
        }

        return(toReturn);
    }