Beispiel #1
0
 // Create and island entity for each island prefab at its given world coordinates
 public static void PopulateSnapshotWithIslandTerrainEntities(ref Dictionary <EntityId, Entity> snapshotEntities, ref int nextAvailableId)
 {
     foreach (var item in SimulationSettings.IslandsEntityPlacements)
     {
         snapshotEntities.Add(new EntityId(nextAvailableId++),
                              EntityTemplateFactory.GenerateIslandEntityTemplate(item.Value, item.Key));
     }
 }