/// <summary>
        /// Handling the ChangeAction action from GeneralDataPacket.
        /// </summary>
        /// <param name="client">The client.</param>
        /// <param name="General">The GeneralDataPacket.</param>
        public static void Handle(Entities.GameClient client, GeneralDataPacket General)
        {
            Enums.ActionType actiontype = (Enums.ActionType)General.Data1Low;
            client.AttackPacket = null;

            if (client.Action != Enums.ActionType.Sit && client.Action != Enums.ActionType.Lie)
            {
                if (actiontype == Enums.ActionType.Sit || actiontype == Enums.ActionType.Lie)
                {
                    client.SitTime = DateTime.Now;
                    client.UpdateStamina(true);
                }
            }

            client.Action = actiontype;

            client.SendToScreen(General, false);
        }