Beispiel #1
0
    private void Awake()
    {
        string path = "map/commontexture/Distortion2.unity3d";

        Engine.ITexture mapTex = null;
        Engine.RareEngine.Instance().GetRenderSystem().CreateTexture(ref path, ref mapTex, null, null, Engine.TaskPriority.TaskPriority_Immediate);

        texture = mapTex.GetTexture();

        shader = Shader.Find("HeatDistortion");
    }
Beispiel #2
0
 private void LoadBg(string bgPath)
 {
     ReleaseTex();
     if (null != m__TextureBg)
     {
         if (!string.IsNullOrEmpty(bgPath))
         {
             Engine.RareEngine.Instance().GetRenderSystem().CreateTexture(ref bgPath, ref m_texture, null, null, Engine.TaskPriority.TaskPriority_Immediate);
             if (m_texture != null)
             {
                 m__TextureBg.mainTexture = m_texture.GetTexture();
                 //m__TextureBg.MakePixelPerfect();
             }
         }
     }
 }
        static int _m_GetTexture(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            Engine.ITexture __cl_gen_to_be_invoked = (Engine.ITexture)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.Texture __cl_gen_ret = __cl_gen_to_be_invoked.GetTexture(  );
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }