public void Target(IPoint3D p)
        {
            if (!Caster.CanSee(p))
            {
                Caster.SendLocalizedMessage(500237); // Target can not be seen.
            }

            else if (BaseShip.FindShipAt(p, Caster.Map) != null)
            {
                Caster.SendMessage("That location is blocked.");
            }

            else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
            {
                SpellHelper.Turn(Caster, p);

                SpellHelper.GetSurfaceTop(ref p);

                int dx = Caster.Location.X - p.X;
                int dy = Caster.Location.Y - p.Y;
                int rx = (dx - dy) * 44;
                int ry = (dx + dy) * 44;

                bool eastToWest;

                if (rx >= 0 && ry >= 0)
                {
                    eastToWest = false;
                }
                else if (rx >= 0)
                {
                    eastToWest = true;
                }
                else if (ry >= 0)
                {
                    eastToWest = true;
                }
                else
                {
                    eastToWest = false;
                }

                Effects.PlaySound(p, Caster.Map, 0x20B);

                TimeSpan duration = TimeSpan.FromSeconds(Caster.Skills[SkillName.Magery].Value * 0.28 + 2.0); // (28% of magery) + 2.0 seconds

                /*	IPY
                 * if ( Core.AOS )
                 *  duration = TimeSpan.FromSeconds( (15 + (Caster.Skills.Magery.Fixed / 5)) / 7 );
                 * else
                 *  duration = TimeSpan.FromSeconds( Caster.Skills[SkillName.Magery].Value * 0.28 + 2.0 ); // (28% of magery) + 2.0 seconds
                 */
                int itemID = eastToWest ? 0x3946 : 0x3956;

                for (int i = -2; i <= 2; ++i)
                {
                    Point3D loc    = new Point3D(eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z);
                    bool    canFit = SpellHelper.AdjustField(ref loc, Caster.Map, 12, false);

                    if (!canFit)
                    {
                        continue;
                    }

                    Item item = new EnergyFieldItem(loc, Caster.Map, duration, itemID, Caster);
                    item.ProcessDelta();

                    Effects.SendLocationParticles(EffectItem.Create(loc, Caster.Map, EffectItem.DefaultDuration), 0x376A, 9, 10, 5051);
                }
            }

            FinishSequence();
        }
 public InternalTimer(EnergyFieldItem item, TimeSpan duration)
     : base(duration)
 {
     Priority = TimerPriority.OneSecond;
     m_Item   = item;
 }