void Awake() { tankHealth = new TankHealth(property); EnemySprite.sprite = property.MiniMapIcon; player = GameObject.FindWithTag("Player"); StateMachine = new EnemyStateMachine(this); StateMachine.InitState(); currentTarget = transform.position; }
void Awake() { tankHealth = new TankHealth(property); EnemySprite.sprite = property.MiniMapIcon; player = GameObject.FindWithTag("Player"); StateMachine = new EnemyStateMachine(this); StateMachine.InitState(); currentTarget = transform.position; }