Beispiel #1
0
    public void GameOver(System.Object sender, System.EventArgs e)
    {
        m_NextTargetArrow.SetActive(false);
        m_InGameUI.SetActive(false);
        m_EnemiesManagerScript.StopAllEnemies();
        m_EnemyManager.SetActive(false);

        m_GameOver.SetActive(true);
        m_GameOverScript.enabled = true;

        if ((SceneManager.GetActiveScene().name == "Level2") && (m_CheckPointManagerScript.LevelCompleted))
        {
            m_GameCompletedAudioSource.clip = m_LevelCompletedSound;
        }

        //Play either the default failure sound or success sound (m_LevelCompletedSound)
        m_GameCompletedAudioSource.Play();
    }