Beispiel #1
0
    private void GameUpdate()
    {
        enemy.Move();

        if (GameOver.gameOver)
        {
            return;
        }

        player.Move();

        statusLine.UpdateLine();

        if (player.IsSelfCrosed() || enemy.IsHitTrackOrPlayer())
        {
            player.DecreaseCountLives();
            if (Player.GetCountLives() > 0)
            {
                player.Reset();
                Field.ClearTrack();
            }

            else
            {
                statusLine.UpdateLine();
                Field.ClearTrack();
                GameOver.SetGameOver(true);
            }
        }
        if (Field.GetCurrentPercent() >= percentOfWaterCapture)
        {
            Field.Reset();
            enemy.Reset();
            enemy.AddEnemyWater();
            player.Reset();
        }
    }