Inheritance: MonoBehaviour
Beispiel #1
0
        public IEnumerator TestNextLevelLoadsNextLevel()
        {
            yield return(LoadScene("TestScene"));

            GameObject player = GameObject.FindGameObjectWithTag("Player");

            EndLevel endPoint = StaticContext.Container.InstantiatePrefab(Resources.Load("EndPOint"),
                                                                          new Vector3(0, 0, 0),
                                                                          Quaternion.identity,
                                                                          null).GetComponent <EndLevel>();

            endPoint.Action    = EndLevel.EndLevelAction.NextLevel;
            endPoint.NextLevel = "Level1";

            player.transform.position = new Vector3(-10, 0, 0);

            //Move towards trigger area
            for (float i = -10; i < 0 && player != null; i += 0.01f)
            {
                player.transform.position = new Vector3(i, 0, 0);
                yield return(null);
            }

            Assert.AreEqual(SceneManager.GetActiveScene().name, "Level1");
        }
Beispiel #2
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    // Use this for initialization
    void Start()
    {
        explosions = GameObject.FindGameObjectsWithTag("Explosion");

        GameObject.FindGameObjectWithTag("BackgroundTile").GetComponent <BackgroundTiles>().movementSpeedY = Random.Range(0.4f, 0.7f);

        pointsTextObj       = GameObject.Find("PointsText");
        healthTextObj       = GameObject.Find("HealthText");
        gameOverTextObj     = GameObject.Find("GameOver");
        controlTextObj      = GameObject.Find("ControlsText");
        finisheLevelTextObj = GameObject.Find("FinisheLevel");
        startMenuObj        = GameObject.Find("StartMenu");
        continueButton      = GameObject.Find("ContinueButton").GetComponent <Button>();

        p1       = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>();
        levelBar = GameObject.FindGameObjectWithTag("EndLevel").GetComponent <EndLevel>();

        gameOverTextObj.SetActive(false);
        finisheLevelTextObj.SetActive(false);
        continueButton.gameObject.SetActive(false);
        startMenuObj.SetActive(false);

        init     = true;
        isPaused = false;
        StartCoroutine(turnOffContol(controlDisplayTimer));
        ImmortalGameManager.LoadGameLevel();
    }
Beispiel #3
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        public IEnumerator TestGameFinishedDisplaysEndText()
        {
            yield return(LoadScene("TestScene"));

            GameObject player = GameObject.FindGameObjectWithTag("Player");

            EndLevel endPoint = StaticContext.Container.InstantiatePrefab(Resources.Load("EndPOint"),
                                                                          new Vector3(0, 0, 0),
                                                                          Quaternion.identity,
                                                                          null).GetComponent <EndLevel>();

            endPoint.Action = EndLevel.EndLevelAction.GameFinished;

            player.transform.position = new Vector3(-10, 0, 0);

            yield return(new WaitForSeconds(3));

            textDisplayer.DidNotReceive().ShowText(Arg.Any <string>());

            //Move towards trigger area
            for (float i = -10; i < 0; i += 0.01f)
            {
                player.transform.position = new Vector3(i, 0, 0);
                yield return(null);
            }
            textDisplayer.Received().ShowText(Arg.Any <string>());
        }
 //check the stress for loss
 public static void checkStress()
 {
     if (stress.getStat() >= 100)
     {
         EndLevel.end(false, "stress");
     }
 }
Beispiel #5
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    // Update is called once per frame
    void Update()
    {
        _endLevel = GameObject.Find("EndLevel").GetComponent <EndLevel>();
        _target   = GameObject.FindGameObjectWithTag("Player");
        if (_health > 0 && _target != null)
        {
            if ((Mathf.Abs(_target.transform.position.x - transform.position.x) > 1.5f) ||
                (Mathf.Abs(_target.transform.position.y - transform.position.y) > 1f))
            {
                if (!_isRangedEnemy || (_isRangedEnemy && _isMelleeEnemy))
                {
                    moveTowardsPlayer();
                }
                else
                {
                    moveParalelToPlayer();
                }
            }

            atack();
        }
        if (_endLevel.clear)
        {
            Destroy(gameObject);
        }
    }
Beispiel #6
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    // Use this for initialization
    void Start()
    {
        if (tag == "turtle")     //this will be removed later it is just here for testing purposes as the other animals don't have animators
        {
            anim = GetComponent <Animator>();
        }
        if (!editormode)
        {
            Time.timeScale = 1.0f;
        }
        Gamepaused = false;
        redhb      = (GameObject)Instantiate(HPHealth, transform.position, Quaternion.identity);
        greenhb    = (GameObject)Instantiate(greenHPHealth, transform.position, Quaternion.identity);
        GameObject endobject        = GameObject.FindGameObjectWithTag("end");
        EndLevel   setachievescript = (EndLevel)endobject.gameObject.GetComponent(typeof(EndLevel));

        activecam = (Camera)GameObject.FindGameObjectWithTag("MainCamera").GetComponent(typeof(Camera));
//		if(tag=="parasite"&&!editormode)
//		{
//			GameObject cameraview= transform.GetChild(0).gameObject;
//			cameraview.SetActive(true);
//		}

        /*if(!setachievescript.BonusLevel)
         * {
         *      completeachieve=setachievescript.getcomplete(Application.loadedLevel-levelminus);
         *      allliveachieve=setachievescript.getalive(Application.loadedLevel-levelminus);
         *      alldeadachieve=setachievescript.getdead(Application.loadedLevel-levelminus);
         *      allbaconachieve=setachievescript.getbacon(Application.loadedLevel-levelminus);
         *      timeachieve=setachievescript.gettime(Application.loadedLevel-levelminus);
         * }*/
    }
Beispiel #7
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 public void playerSelected(GameObject _player)
 {
     _endLevel          = GameObject.Find("EndLevel").GetComponent <EndLevel>();
     _endLevel.endLevel = false;
     _Canvas.GetComponent <UiManager>()._playerSelected = _player;
     _Canvas.GetComponent <UiManager>().chooseMap();
 }
Beispiel #8
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 private void Start()
 {
     if (instance == null)
     {
         instance = this;
     }
     numberStars = AllStars.transform.childCount;
 }
 //ends game at 100 stress
 public static void stressEnd()
 {
     if (stress.getStat() >= 100) //it shouldn't ever be greater than 100 but
     {
         EndLevel.end(false, "stress");
         stress.sakshiIsAFool(0);
     }
 }
Beispiel #10
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    // Use this for initialization
    void Start()
    {
        endLevel = endLevelObject.GetComponent <EndLevel> ();

        if (ES2.Exists(saveKeyString))
        {
            currentBestTime = ES2.Load <float>(saveKeyString);
        }
    }
Beispiel #11
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 public BoardLine(Size i_CustomSize, Color i_Color, int i_Space, EndLevel i_OnEnd)
 {
     m_BaseSize     = i_CustomSize;
     m_DefaultColor = i_Color;
     r_Space        = i_Space;
     r_OnEnd        = i_OnEnd;
     initializeComponent();
     m_ColorSelection = new FormColorSelection(m_BaseSize, r_Space);
 }
Beispiel #12
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 void Start()
 {
     coll           = GetComponent <Collision>();
     rb             = GetComponent <Rigidbody2D>();
     anim           = GetComponent <Animator>();
     lvlManager     = GameObject.FindGameObjectWithTag("GameController").GetComponent <LevelManager>();
     timeRifts      = new GameObject[lvlManager.timeRiftLimits];
     endLevelScript = GameObject.FindGameObjectWithTag("EndLevel").GetComponent <EndLevel>();
 }
Beispiel #13
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    void Update()
    {
        //has animation gone
        hwAnimate();

        if (homeworkDone() && !ended)
        {
            EndLevel.end(true);
            ended = true;
        }
    }
Beispiel #14
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    void Awake()
    {
        endScript     = gameObject.GetComponent <EndLevel>();
        endUI         = GameObject.Find("LevelEndUI").GetComponent <Canvas>();
        finalScore    = GameObject.Find("Final Score").GetComponent <Text>();
        timeRemaining = GameObject.Find("txtTimeRemaining").GetComponent <Text>();

        endScript.endUI        = endUI;
        endScript.finalScore   = finalScore;
        endScript.timeToFinish = timeRemaining;
    }
Beispiel #15
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 // Start is called before the first frame update
 void Start()
 {
     _health          = _maxHealt;
     _initialColor    = GetComponent <SpriteRenderer>().color;
     _playerHealthBar = GameObject.Find("Canvas").GetComponent <UiManager>();
     _endLevel        = GameObject.Find("EndLevel").GetComponent <EndLevel>();
     _playerHealthBar.setHealth(_maxHealt);
     _maxUp    = GameObject.FindGameObjectWithTag("MaxUp").transform.position.y;
     _maxDown  = GameObject.FindGameObjectWithTag("MaxDown").transform.position.y;
     _maxLeft  = GameObject.FindGameObjectWithTag("MaxLeft").transform.position.x;
     _maxRight = GameObject.FindGameObjectWithTag("MaxRight").transform.position.x;
 }
 public void NextDay()       //NEXT DAY
 {
     day++;
     Debug.Log("Day: " + day);
     setDayStats();
     //ADD IN STRESS DECREASE FROM SLEEP HERE
     if (day > 5)
     {
         EndLevel.win();
     }
     SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
 }
Beispiel #17
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 void Awake()
 {
     // Setting up the references.
     anim = GetComponent<Animator>();
     playerMovement = GetComponent<PlayerMovement>();
     flash = GameObject.Find ("Main Camera").GetComponent<GlowEffect> ();
     GameObject tmp = GameObject.Find ("EndLevel");
     if (tmp != null)
         endLevel = tmp.GetComponent<EndLevel>();
     GameObject gameController = GameObject.Find ("gameController");
     if (gameController != null)
         lastPlayerSighting = gameController.GetComponent<LastPlayerSighting>();
 }
Beispiel #18
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 // Start is called before the first frame update
 void Start()
 {
     if (_bounds.Length > 0)
     {
         _maxUp    = _bounds[0].transform.position.y;
         _maxDown  = _bounds[1].transform.position.y;
         _maxLeft  = _bounds[2].transform.position.x;
         _maxRight = _bounds[3].transform.position.x;
         float initY = Random.Range(_maxDown, _maxUp);
         float initX = Random.Range(_maxLeft, _maxRight);
         transform.position = new Vector3(initX, initY, 0);
     }
     _endLevel = GameObject.Find("EndLevel").GetComponent <EndLevel>();
     StartCoroutine(lifeSapan());
 }
Beispiel #19
0
        public IEnumerator TestOtherObjectsDontActivate()
        {
            yield return(LoadScene("TestScene"));

            EndLevel endPoint = StaticContext.Container.InstantiatePrefab(Resources.Load("EndPOint"),
                                                                          new Vector3(0, 0, 0),
                                                                          Quaternion.identity,
                                                                          null).GetComponent <EndLevel>();

            endPoint.Action = EndLevel.EndLevelAction.GameFinished;

            var npc = StaticContext.Container.InstantiatePrefab(Resources.Load("NPC"),
                                                                new Vector3(-100, 0, 0),
                                                                Quaternion.identity,
                                                                null);

            yield return(null);

            textDisplayer.DidNotReceive().ShowText(Arg.Any <string>());
        }
Beispiel #20
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    public void OnTriggerEnter2D(Collider2D collision)                              //That function checking collisions with Player
    {
        endLevel = collision.GetComponent <EndLevel>();                             //setting variable collision
        if (endLevel != null)                                                       //Checking collision witch object who has script endLevel
        {
            endLevel.Completed();                                                   //Calling function Completed from endLevel script
        }

        gameManager = collision.GetComponent <GameManager>();
        if (gameManager != null)
        {
            Hidden1.gameObject.SetActive(false);
            Hidden2.gameObject.SetActive(false);
            Hidden3.gameObject.SetActive(true);
        }
        else
        {
            Hidden1.gameObject.SetActive(true);
        }
    }
    public static void LoadGameLevel()
    {
        SetCamMode(-20);
        GameObject spawnPoint = GameObject.FindGameObjectWithTag("EnemySpawnPoint");

        if (GM.cockPitModeOn)
        {
            spawnPoint.transform.position = new Vector3(spawnPoint.transform.position.x, spawnPoint.transform.position.y, spawnPoint.transform.position.z + 80);
        }
        EndLevel   finishLine = GameObject.FindGameObjectWithTag("EndLevel").GetComponent <EndLevel>();
        GameObject lastObject = null;

        for (int i = 0; i < levelInfo.numOfWaves; i++)
        {
            SpawnInfo  info       = levelSpawner.SpawnObject();
            GameObject enemySpawn = info.obj;


            int numOfEnemies = Random.Range(info.minSpawnAmmount, info.maxSpawnAmmount);
            for (int j = 0; j < numOfEnemies; j++)
            {
                GameObject enemy = Instantiate(enemySpawn);

                float ranXPos = Random.Range(p1Copy.xNegConstraint + 30, p1Copy.xPosConstraint - 30);
                float ranZPos = Random.Range(p1Copy.zNegConstraint + 40, p1Copy.zPosConstraint - 40);
                //float ranZPos = Random.Range(0, 0);

                enemy.transform.position = new Vector3(spawnPoint.transform.position.x + ranXPos, spawnPoint.transform.position.y, (spawnPoint.transform.position.z + ranZPos) + (i * 45));

                Enemy enemyScript = enemy.GetComponent <Enemy>();
                enemyScript.level = Random.Range(levelInfo.minEnemyLvl, levelInfo.maxEnemyLvl);

                enemyScript.Init();
                if ((i == levelInfo.numOfWaves - 1) && (j == numOfEnemies - 1))
                {
                    lastObject = enemy;
                }
            }
        }
        finishLine.lastEnemy = lastObject;
    }
    // Use this for initialization
    void Awake()
    {
        endlvl          = levelUpMenu.GetComponent <EndLevel>();
        currentLight    = null;
        latestLight     = null;
        justVisited     = null;
        targetLight     = null;
        anim            = GetComponent <Animator>();
        nav             = GetComponent <NavMeshAgent>();
        travellerHealth = GetComponent <travellerHealth>();
        lamps           = GameObject.FindGameObjectsWithTag("LampLight");
        closeToExit     = false;

        isScared = false;

        startingPointTransform = new Vector3(startingPoint.transform.position.x,
                                             startingPoint.transform.position.y,
                                             startingPoint.transform.position.z);
        movingBack   = false;
        defaultSpeed = nav.speed;
        fastSpeed    = defaultSpeed * 1.5f;
    }
Beispiel #23
0
    void Start()
    {
        if (player == null)
        {
            player = GameObject.FindWithTag("Player");
        }

        if (camera == null)
        {
            camera = GameObject.FindWithTag("MainCamera");
        }

        if (endTrigger == null)
        {
            endTrigger = GameObject.FindWithTag("Finish");
        }

        playerStart      = playerPos;
        cameraStart      = cameraPos;
        endLevel         = endTrigger.GetComponent <EndLevel>();
        characterControl = player.GetComponent <CharacterControl>();
    }
    void OnTriggerEnter2D(Collider2D col)
    {
        if (col.CompareTag("End Level"))
        {
            print("End Level");
            EndLevel endLevel = col.gameObject.GetComponent <EndLevel> ();
            endLevel.PlaySound();
            DoGameOver();
        }


        if (col.CompareTag("Bolt"))
        {
            Collectable collectable = col.GetComponent <Collectable> ();
            //	collectable.CollectItem ();
            bolts++;
        }

        if (col.CompareTag("InsideCastle"))
        {
            //gameOverScreen.UpdateGameOver (bolts, timeTaken, alter1.activated, alter2.activated, alter3.activated);
        }
    }
Beispiel #25
0
    void OnTriggerEnter(Collider hit)
    {
        if (gameObject.tag != "parasite" && hit.gameObject.tag == "switch" && !editormode)//hit.gameObject.tag == "switch1" &&
        {
            int    matchnumber;
            Switch switchscript = (Switch)hit.gameObject.GetComponent(typeof(Switch));
            matchnumber = switchscript.switchnumber;
            GameObject[] doors;
            doors = GameObject.FindGameObjectsWithTag("door");
            foreach (GameObject door in doors)
            {
                DoorMove doorscript = (DoorMove)door.GetComponent(typeof(DoorMove));
                if (matchnumber == doorscript.numberofdoor)
                {
                    doorscript.open = true;
                }
            }
        }
        if (hit.gameObject.tag == "water" || hit.gameObject.tag == "DeepWater" || hit.gameObject.tag == "turtlewater" && !editormode)
        {
            if (gameObject.tag == "bird")
            {
                health = 0;
            }
            else if (gameObject.tag != "bear")
            {
                swim = true;
//				if(gameObject.tag=="turtle")
//				{
//					anim.SetBool(swimhash, true);
//				}
            }
            else if (tag == "bear" && !activecharacter)
            {
                health = 0;
            }
        }
        if (hit.gameObject.tag == "Spike")
        {
            health -= (1 * (int)Time.timeScale);
        }
        if (hit.gameObject.tag == "Bacon" && !editormode)
        {
            if (tag == "parasite")
            {
                health -= 10;
                Destroy(hit.gameObject);
            }
            else
            {
                health += 10;
                if (health > maxhealth)
                {
                    health = maxhealth;
                }
                Destroy(hit.gameObject);
            }
            GameObject.Find("AudioCube").SendMessage("Chime");
        }
//		if(hit.gameObject.tag=="ExtraBacon")
//		{
//			if(tag=="parasite")
//			{
//				health-=10;
//				Destroy(hit.gameObject);
//			}
//			else
//			{
//				health+=10;
//				if(health>maxhealth)
//					health=maxhealth;
//				Destroy(hit.gameObject);
//			}
//		}
        if (hit.gameObject.tag == "end" && activecharacter && !editormode)
        {
            //Debug.Log(editormode.ToString());
            EndLevel endscript = (EndLevel)hit.gameObject.GetComponent(typeof(EndLevel));
//			if(!endscript.BonusLevel)  achievement area needs work<<<<<<<<<<<<<<<<<<<<<<<<<=================================================
//			{
//				if(Time.timeSinceLevelLoad<endscript.TimetoBeat && !endscript.gettime(Application.loadedLevel-levelminus))
//				{
//					endscript.settime(Application.loadedLevel-levelminus, true);
//				}
//				if(!endscript.getcomplete(Application.loadedLevel-levelminus))
//				{
//					endscript.setcomplete(Application.loadedLevel-levelminus, true);
//				}
//				if(!endscript.getalive(Application.loadedLevel-levelminus))
//				{
//					bool allalive=true;
//					int num=0;
//					while (allalive&&num<=2)
//					{
//						GameObject animal=null;
//						animal = GameObject.FindGameObjectWithTag(animallist[num]);
//						//Debug.Log(animal.ToString());
//						if(animal==null)
//							allalive=false;
//						num++;
//					}
//					//Debug.Log(allalive.ToString());
//					if(allalive)
//					{
//						endscript.setalive(Application.loadedLevel-levelminus, true);
//						//Debug.Log(endscript.getalive(Application.loadedLevel-levelminus).ToString());
//					}
//				}
//				if(!endscript.getdead(Application.loadedLevel-levelminus))
//				{
//					bool allalivez=false;
//					int num=0;
//					while (!allalivez&&num<=2)
//					{
//						GameObject animalz=null;
//						animalz = GameObject.FindGameObjectWithTag(animallist[num]);
//						//Debug.Log(animalz.ToString());
//						if(animalz!=null)
//							allalivez=true;
//						num++;
//					}
//					if(!allalivez)
//					{
//						endscript.setdead(Application.loadedLevel-levelminus, true);
//					}
//				}
//				if(!endscript.getbacon(Application.loadedLevel-levelminus))
//				{
//					GameObject bacon=null;
//					bacon = GameObject.FindGameObjectWithTag("Bacon");
//					if(bacon==null)
//						endscript.setbacon(Application.loadedLevel-levelminus, true);
//				}
//			}
//			else
//			{
//				if(Time.timeSinceLevelLoad<endscript.TimetoBeat && !endscript.getBonustime(Application.loadedLevel-levelminus-endscript.numofnonbonuslevels))
//				{
//					endscript.setBonustime(Application.loadedLevel-levelminus-endscript.numofnonbonuslevels, true);
//				}
//				if(!endscript.getBonuscomplete(Application.loadedLevel-levelminus-endscript.numofnonbonuslevels))
//				{
//					endscript.setBonuscomplete(Application.loadedLevel-levelminus-endscript.numofnonbonuslevels, true);
//				}
//				if(!endscript.getBonusalive(Application.loadedLevel-levelminus-endscript.numofnonbonuslevels))
//				{
//					bool allalive=true;
//					int num=0;
//					while (allalive&&num<=2)
//					{
//						GameObject animal=null;
//						animal = GameObject.FindGameObjectWithTag(animallist[num]);
//						//Debug.Log(animal.ToString());
//						if(animal==null)
//							allalive=false;
//						num++;
//					}
//					//Debug.Log(allalive.ToString());
//					if(allalive)
//					{
//						endscript.setBonusalive(Application.loadedLevel-levelminus-endscript.numofnonbonuslevels, true);
//						//Debug.Log(endscript.getalive(Application.loadedLevel-levelminus).ToString());
//					}
//				}
//				if(!endscript.getBonusdead(Application.loadedLevel-levelminus-endscript.numofnonbonuslevels))
//				{
//					bool allalivez=false;
//					int num=0;
//					while (!allalivez&&num<=2)
//					{
//						GameObject animalz=null;
//						animalz = GameObject.FindGameObjectWithTag(animallist[num]);
//						//Debug.Log(animalz.ToString());
//						if(animalz!=null)
//							allalivez=true;
//						num++;
//					}
//					if(!allalivez)
//					{
//						endscript.setBonusdead(Application.loadedLevel-levelminus-endscript.numofnonbonuslevels, true);
//					}
//				}
//				if(!endscript.getBonusbacon(Application.loadedLevel-levelminus-endscript.numofnonbonuslevels))
//				{
//					GameObject bacon=null;
//					bacon = GameObject.FindGameObjectWithTag("Bacon");
//					if(bacon==null)
//						endscript.setBonusbacon(Application.loadedLevel-levelminus-endscript.numofnonbonuslevels, true);
//				}
//			}
            if (endscript.UserCreatedLevel)
            {
                Application.LoadLevel(0);
            }
            else if (endscript.LastLevel)
            {
                Application.LoadLevel(endscript.NextIndex);
            }
            else
            {
                int level = Application.loadedLevel;
                level++;
                Application.LoadLevel(level);
            }
        }
    }
Beispiel #26
0
 void Awake()
 {
     end = this;
 }
Beispiel #27
0
 void Update()
 {
     if (wxml.progress >= 1 && !downloadedlevel)
     {
         Debug.Log(gamelist[0].typevar.ToString());
         downloadedlevel = true;
         StopCoroutine("LoadLevel");
         foreach (GameType obj in gamelist)
         {
             Vector3 spawnposition = Vector3.zero;
             typeofobj = obj.typevar;
             if (typeofobj == "Wall")
             {
                 target = GameObject.CreatePrimitive(PrimitiveType.Cube);
             }
             else if (typeofobj == "Turtle" || typeofobj == "Bird")
             {
                 Quaternion spawn = Quaternion.Euler(0, 90, 0);
                 target = (GameObject)Instantiate(Resources.Load(typeofobj), spawnposition, spawn);
             }
             else
             {
                 target = (GameObject)Instantiate(Resources.Load(obj.typevar), spawnposition, Quaternion.identity);
             }
             target.transform.position   = obj.positionvar;
             target.transform.localScale = obj.scalevar;
             target.name = obj.namevar;
             if (typeofobj == "Switch")
             {
                 int    switchnum    = (int)obj.number1var;
                 Switch switchscript = (Switch)target.GetComponent(typeof(Switch));
                 switchscript.switchnumber = switchnum;
             }
             else if (typeofobj == "Door")
             {
                 int      doornum    = (int)obj.number1var;
                 int      howfardoor = (int)obj.number2var;
                 DoorMove doorscript = (DoorMove)target.GetComponent(typeof(DoorMove));
                 doorscript.Vertical     = obj.boolean1var;
                 doorscript.positive     = obj.boolean2var;
                 doorscript.destroydoor  = obj.boolean3var;
                 doorscript.holddoor     = obj.boolean4var;
                 doorscript.numberofdoor = doornum;
                 doorscript.howfar       = howfardoor;
             }
             else if (typeofobj == "Gun")
             {
                 float     timebetween    = obj.number1var;
                 float     timedelaystart = obj.number2var;
                 float     bulletspeed    = obj.number3var;
                 Gunscript cannon         = (Gunscript)target.GetComponent(typeof(Gunscript));
                 cannon.timetowait    = timebetween;
                 cannon.startDelay    = timedelaystart;
                 cannon.bulletspeed   = bulletspeed;
                 cannon.shootvertical = obj.boolean1var;
                 cannon.shootpositive = obj.boolean2var;
                 cannon.posion        = obj.boolean3var;
                 cannon.water         = obj.boolean4var;
             }
             else if (typeofobj == "EndFlag")
             {
                 int      timetobeat = (int)obj.number1var;
                 EndLevel end        = (EndLevel)target.GetComponent(typeof(EndLevel));
                 end.BonusLevel       = obj.boolean1var;
                 end.UserCreatedLevel = obj.boolean2var;
                 end.LastLevel        = obj.boolean3var;
                 end.TimetoBeat       = timetobeat;
             }
             else if (typeofobj == "Water")
             {
                 Debug.Log("Y Scale: " + target.transform.localScale.y.ToString());
                 if (target.transform.localScale.y > 1)
                 {
                     Debug.Log("it should spawn stuff here");
                     Water wet = (Water)target.GetComponent(typeof(Water));
                     wet.mainwater = target.gameObject;
                     GameObject turtlewater = (GameObject)Instantiate(Resources.Load("TurtleWater"), spawnposition, Quaternion.identity);
                     Vector3    scale       = new Vector3(target.transform.position.x, target.transform.position.y + ((target.transform.localScale.y / 2) - 0.5f), target.transform.position.z);
                     turtlewater.transform.position = scale;
                     scale = new Vector3(target.transform.localScale.x, 1, target.transform.localScale.z * 0.95f);
                     turtlewater.transform.localScale = scale;
                     wet.turtlewater = turtlewater;
                     GameObject deepwater = (GameObject)Instantiate(Resources.Load("DeepWater"), spawnposition, Quaternion.identity);
                     scale = new Vector3(target.transform.position.x, target.transform.position.y - 0.5f, target.transform.position.z);
                     deepwater.transform.position = scale;
                     scale = new Vector3(target.transform.localScale.x, target.transform.localScale.y - 1, target.transform.localScale.z * 0.95f);
                     deepwater.transform.localScale = scale;
                     wet.deepwater = deepwater;
                 }
             }
         }
         Debug.Log("Load Completed");
         editormode = false;
     }
 }
Beispiel #28
0
 void Awake()
 {
     endLevelScript = GameObject.Find("GoalStatusMonitor").GetComponent <EndLevel>();
 }
 void Start()
 {
     endLevel    = GameObject.Find("EventSystem").GetComponent <EndLevel>();
     spriteMover = gameObject.GetComponent <SpriteMover>();
     rayCaster   = gameObject.GetComponent <RayCastTrigger>();
 }
Beispiel #30
0
 void Awake()
 {
     endLevel = GameObject.Find ("EndLevel").GetComponent<EndLevel>();
     ended = false;
     scoreTime = GameObject.Find ("ScoreTime");
 }
Beispiel #31
0
 void Start()
 {
     rayCaster     = gameObject.GetComponent <RayCastTrigger>();
     wildBehaviour = GameObject.Find("EventSystem").GetComponent <WildBehaviour>();
     endLevel      = GameObject.Find("EventSystem").GetComponent <EndLevel>();
 }