public ElectricState(Player player, StateMachine <Player> fsm, ElectricNavpoint entry) : base(player, fsm) { previousNode = entry; nextNode = entry.getFirstNavPoint(); selfBody = player.GetComponent <Rigidbody>(); selfCollider = Owner.GetComponentInChildren <Collider>(); }
public ElectricState(Player player, StateMachine <Player> fsm, ElectricNavpoint entry) : base(player, fsm) { previousNode = entry; nextNode = entry.getFirstNavPoint(); selfBody = player.GetComponent <Rigidbody>(); transparentObj = GameObject.FindObjectsOfType <TurnTransparent>(); entry.Trigger(); }