void OnCollisionEnter2D(Collision2D collision2D)
    {
        if (collisionCount < 3)
        {
            collisionCount += 1;
        }
        else
        {
            shake.TriggerShake();
        }

        if (EGLogic.forceDownActive == true)
        {
            EGLogic.AddDamage(1f);
            effects.ShowStars();
            EGLogic.forceDownActive = false;
            this.AddDamageVisuals();
        }
    }