private void BtnAdd_Click(object sender, EventArgs e)
        {
            if (scene.CurrentList is List <PathPoint> points)
            {
                //add new pathpoint to path

                PathPoint point;

                if (points.Count > 0)
                {
                    scene.Add(scene.CurrentList, point = new PathPoint(points.Last().Position, Vector3.Zero, Vector3.Zero));
                }
                else
                {
                    scene.Add(scene.CurrentList, point = new PathPoint(Vector3.Zero, Vector3.Zero, Vector3.Zero));
                }
            }
            else
            {
                //add new TransformableObject to the scene
                scene.Add(scene.CurrentList, new TransformableObject(Vector3.Zero, Vector3.Zero, Vector3.One));
            }


            sceneListView1.UpdateAutoScrollHeight();
        }
Beispiel #2
0
        private void button1_Click(object sender, EventArgs e)
        {
            Color rand = Color.FromArgb(rng.Next());

            listBox1.Items.Add("block");             //make sure to add the entry before you add an object because the SelectionChanged event will be fired
            scene.Add(new EditableObject()
            {
                CubeColor = new Vector4(rand.R / 255f, rand.G / 255f, rand.B / 255f, 1f)
            });
        }