Beispiel #1
0
    void Update()
    {
        if (activeScene == E_SCENE.START)
        {
            timer_startScene.Tick(Time.deltaTime);
            if (timer_startScene.IsFinished())
            {
                activeScene = E_SCENE.NONE;
                Destroy(startScene);
                GameManager.refrence.gameObject.SetActive(true);
                refrence.mainCanvas.SetActive(true);
            }
        }

        /*
         * else if(activeScene == E_SCENE.END)
         * {
         *  timer_endScene.Tick(Time.deltaTime);
         *  if (timer_endScene.IsFinished())
         *  {
         *      Destroy(endScene);
         *  }
         * }
         */
    }
Beispiel #2
0
    static public void TriggerScene(E_SCENE _sceneId)
    {
        refrence.activeScene = _sceneId;

        if (_sceneId == E_SCENE.START)
        {
            refrence.startScene.SetActive(true);
        }
        else if (_sceneId == E_SCENE.END)
        {
            Camera.main.transform.position = new Vector3(refrence.endScene.transform.position.x, refrence.endScene.transform.position.y, Camera.main.transform.position.z);
            refrence.endScene.SetActive(true);
            refrence.mainCanvas.SetActive(false);
            GameManager.refrence.gameObject.SetActive(false);
        }
    }
Beispiel #3
0
    /// <summary>
    /// 리소스 로드
    /// </summary>
    /// <param name="sPrefabName"></param>
    /// <param name="eResourceLoadPos"></param>
    /// <returns></returns>
    public List <GameObject> GetReousrceList(string sPrefabName, E_SCENE eResourceLoadPos)
    {
        List <GameObject> pResource = null;

        string sSceneName = GetSceneName(eResourceLoadPos.ToString());


        //pResource = GetOnecResourceList();
        pResource = m_pOnec_Prefab;
        if (pResource == null)
        {
            Debug.Log("CSPrefabMng_Exception :Scene is Null");
            return(null);
        }

        return(ResourceLoad(sSceneName, sPrefabName, pResource));
    }