Beispiel #1
0
    public override string GetKnockdowAnim(E_KnockdownState state, E_WeaponType weapon)
    {
        switch (state)
        {
        case E_KnockdownState.Down:
            return("knockdown");

        case E_KnockdownState.Loop:
            return("knockdownLoop");

        case E_KnockdownState.Up:
            return("knockdownUp");

        default:
            return(null);
        }
    }
Beispiel #2
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 public abstract string GetKnockdownAnim(E_KnockdownState knockdownState);
 public override string GetKnockdowAnim(E_KnockdownState state, E_WeaponType weapon)
 {
     return("");
 }
Beispiel #4
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 public abstract string GetKnockdowAnim(E_KnockdownState block, E_WeaponType weapon);
Beispiel #5
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 public override string GetKnockdowAnim(E_KnockdownState block, E_WeaponType weapon)
 {
     return(null);
 }
Beispiel #6
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 public override string GetKnockdownAnim(E_KnockdownState knockdownState)
 {
     return("InjuryMeleeKick");
 }