public void _voice_use() { if (ES2.Exists("voice")) { if (ES2.Load <int>("voice") > 0) { open_panel.SetActive(true); gameManager.GetComponent <GameManager>().soundManager.GetComponent <AudioSource>().enabled = false; } else { //open_panel2.SetActive(true); } //조건 /* * if (Application.loadedLevelName == "1.Game") * { * gameManager.GetComponent<GameManager>().soundManager.GetComponent<AudioSource>().enabled = false; * //gameManager.GetComponent<GameManager>().soundManagerOff(); * } * * if (Application.loadedLevelName == "0.Main") * { * * }*/ } }
// Load the project objects that will be used to open a saved project public void LoadProjectsIdsNNames() { if (ES2.Exists("projects.txt?tag=lastID" + currentProjID) && ES2.Exists("projects.txt?tag=ids" + currentProjID) && ES2.Exists("projects.txt?tag=projectNames" + currentProjID)) { LoadManager.lastID = ES2.Load <int>("projects.txt?tag=lastID" + currentProjID); List <int> ids = new List <int>(); List <string> projectNames = new List <string>(); ids = ES2.LoadList <int>("projects.txt?tag=ids" + currentProjID); projectNames = ES2.LoadList <string>("projects.txt?tag=projectNames" + currentProjID); for (int i = 0; i < ids.Count; i++) { GameObject tempProject = Instantiate(projectObject); tempProject.transform.SetParent(projectsParent.transform); tempProject.transform.localScale = new Vector3(1f, 1f, 1f); tempProject.GetComponent <LoadManager>().ownID = ids[i]; tempProject.transform.FindChild("InputField").FindChild("Placeholder").GetComponent <Text>().text = projectNames[i]; if (projectNames[i].Length == 0) { tempProject.transform.FindChild("InputField").FindChild("Placeholder").GetComponent <Text>().text = "Empty Project"; } } } }
/// <summary> /// sets Default gfx settings /// </summary> void gfx_setDefaults() { //retrieve previous setting #if !EMM_ES2 toggleFullscreen = PlayerPrefs.GetInt("toggleFullscreen", 1); toggleAnisoFilt = PlayerPrefs.GetInt("toggleAnisoFilt", 1); toggleVsync = PlayerPrefs.GetInt("toggleVsync", 1); toggleShadows = PlayerPrefs.GetInt("toggleShadows", 1); toggleTextureQuality = PlayerPrefs.GetInt("toggleTextureQuality", 1); toggleAntiAlias = PlayerPrefs.GetInt("toggleAntiAlias", 1); currentScreenResolutionCount = PlayerPrefs.GetInt("currentScreenResolutionCount", currentScreenResolutionCount); #else toggleFullscreen = ES2.Exists("toggleFullscreen") ? ES2.Load <int>("toggleFullscreen") : 1; toggleAnisoFilt = ES2.Exists("toggleAnisoFilt") ? ES2.Load <int>("toggleAnisoFilt") : 1; toggleVsync = ES2.Exists("toggleVsync") ? ES2.Load <int>("toggleVsync") : 1; toggleShadows = ES2.Exists("toggleShadows") ? ES2.Load <int>("toggleShadows") : 1; toggleTextureQuality = ES2.Exists("toggleTextureQuality") ? ES2.Load <int>("toggleTextureQuality") : 1; toggleAntiAlias = ES2.Exists("toggleAntiAlias") ? ES2.Load <int>("toggleAntiAlias") : 1; currentScreenResolutionCount = ES2.Exists("currentScreenResolutionCount") ? ES2.Load <int>("currentScreenResolutionCount") : 1; #endif //set values accordingly gfx_setFullScreen(); gfx_setAnisoFiltering(); gfx_setAntiAlias(); gfx_setVsync(); gfx_setShadows(); gfx_setTextureQuality(); gfx_setScreenResolution(); }
// ----------------------------- // monobehaviour // ----------------------------- #region MonoBehaviour void Awake() { //////////////////////////////////////////////////////////////////// /// SINGLETON ////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// if (Instance == null) { Instance = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(this.gameObject); } //////////////////////////////////////////////////////////////////// /// SINGLETON ////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// saveFileName = Application.persistentDataPath + "/SavesDir/saveData.sav"; //load the data on awake IF the file exists if (ES2.Exists(saveFileName)) { print("------- LOADING DATA FROM FILE --------"); loadData(); } }
private void Awake() { if (ES2.Exists("controls")) { player.isbutton = ES2.Load <bool>("controls"); } }
/* * This is where we'll load our data. * */ public void Start() { // If there's scene object data to load if (ES2.Exists(sceneObjectFile)) { // Get how many scene objects we need to load, and then try to load each. // We load scene objects first as created objects may be children of them. int sceneObjectCount = ES2.Load <int>(sceneObjectFile + "?tag=sceneObjectCount"); for (int i = 0; i < sceneObjectCount; i++) { LoadObject(i, sceneObjectFile); } } // If there's created objects to load if (ES2.Exists(createdObjectFile)) { // Get how many created objects we need to load, and then try to load each. int createdObjectCount = ES2.Load <int>(createdObjectFile + "?tag=createdObjectCount"); for (int i = 0; i < createdObjectCount; i++) { LoadObject(i, createdObjectFile); } } }
/// <summary> /// check if the player has loaded the game from menu /// </summary> void hasLoadedGame() { //check if it's loaded from a slot if (loadedSlotId != 0) { //find the trigger which was used to save this slot //1. retrieve save trigger's id from saved data #if !EMM_ES2 saveTriggerId = PlayerPrefs.GetInt("saveTriggerId_" + loadedSlotId); #else if (ES2.Exists("saveTriggerId_" + loadedSlotId)) { saveTriggerId = ES2.Load <int>("saveTriggerId_" + loadedSlotId); } #endif //2. match it with all the available save triggers for (int i = 0; i < allTriggers.Length; i++) { //3. once the match is found if (allTriggers[i].saveTriggerId == saveTriggerId) { //4. spawn player at that trigger's spawn point location spawnPlayerAtPoint(allTriggers[i].spawnPoint); saveName = allTriggers[i].saveName + loadedSlotId; } } } }
public void GeneralLoad() { if (ES2.Exists("savas.txt?tag=highestScore")) { ScoreManage.highestScore = ES2.Load <int>("savas.txt?tag=highestScore"); } }
// Start is called before the first frame update void Start() { //Si la clef a été trouvée lors d'une sauvegarde ultérieure, la clef ne s'affiche pas if (ES2.Exists("trouve")) { Destroy(gameObject); } }
private void Awake() { // loading if highscore data is exist if (ES2.Exists("HScore")) { highScoreCount = ES2.Load <int>("HScore"); } }
/// <summary> /// セーブデータをデリートします /// </summary> /// <param name="name">デリートしたいセーブデータの名前</param> public static void delete(string name) { if (!ES2.Exists(FILE_NAME + ".txt?tag=" + name)) { return; } ES2.Delete(FILE_NAME + ".txt?tag=" + name); }
/* * This is where we initialize our prefabs. */ void Start() { // If there are saved prefabs to load, load them. if (ES2.Exists(filename)) { LoadAllPrefabs(); } }
//Si l'utilisateur clique sur le bouton, on lance la scène correspondante public void onClic() { if (ES2.Exists("sceneACharger6")) { LevelToLoad = ES2.Load <string>("sceneACharger6"); SceneManager.LoadScene(LevelToLoad); } }
private void LoadPosition() { if (!ES2.Exists(GetFullFilename("position"), settings)) { return; } transform.position = ES2.Load <Vector3>(GetFullFilename("position"), settings); }
private void LoadRotation() { if (!ES2.Exists(GetFullFilename("rotation"), settings)) { return; } transform.rotation = ES2.Load <Quaternion>(GetFullFilename("rotation"), settings); }
private void LoadScale() { if (!ES2.Exists(GetFullFilename("scale"), settings)) { return; } transform.localScale = ES2.Load <Vector3>(GetFullFilename("scale"), settings); }
void delete() { //On supprime les sauvegardes de la partie précédente if (ES2.Exists("position")) { ES2.Delete("position"); } if (ES2.Exists("rotation")) { ES2.Delete("rotation"); } if (ES2.Exists("savedScene")) { ES2.Delete("savedScene"); } if (ES2.Exists("score")) { ES2.Delete("score"); } if (ES2.Exists("temps")) { ES2.Delete("temps"); } if (ES2.Exists("bool")) { ES2.Delete("bool"); } if (ES2.Exists("trouve")) { ES2.Delete("trouve"); } if (ES2.Exists("code")) { ES2.Delete("code"); } sceneCount = UnityEngine.SceneManagement.SceneManager.sceneCountInBuildSettings; for (int i = 1; i < sceneCount; i++) { if (ES2.Exists("scene" + i)) { ES2.Delete("scene" + i); } if (ES2.Exists("sceneACharger" + i)) { ES2.Delete("sceneACharger" + i); } } }
void ReloadPickups() { if (!ES2.Exists("pickups")) { return; } pickupIndices = ES2.LoadList <int>("pickups"); MapGeneration.instance.UpdatePickedUpPickups(pickupIndices); }
void getHighScore() { if (ES2.Exists(levelOneScoreKey)) { levelOneScore = ES2.Load <float> (levelOneScoreKey); levelOneScore = (float)System.Math.Round(levelOneScore, 2); levelOneScoreText.text = levelOneScore.ToString(); } }
public static T getValue <T>(string tag) { tag = tagStr + tag; if (ES2.Exists(tag)) { return(ES2.Load <T>(tag)); } return(default(T)); }
private void Awake() { SoundManager SM = GameObject.FindObjectOfType <SoundManager>(); if (ES2.Exists("volume")) { SM.volume = ES2.Load <int>("volume"); } }
public bool ResetCharacterData() { if (ES2.Exists("chui/CharacterData")) { Debug.Log("CharacterData found! This data will delete"); ES2.Delete("chui/CharacterData"); } return(true); }
// Use this for initialization void Start() { endLevel = endLevelObject.GetComponent <EndLevel> (); if (ES2.Exists(saveKeyString)) { currentBestTime = ES2.Load <float>(saveKeyString); } }
public void DeleteWatchCount(int id) { string tag = GetWatchCountTag(id); if (ES2.Exists(tag)) { ES2.Delete(tag); } }
public static void CreateJsonVaultFiles(string path) { try { path = path + "/VaultFiles"; if (!Directory.Exists(path)) { Directory.CreateDirectory(path); } string[] vaultFiles = ES2.GetFiles(string.Empty, "*.txt"); List <SavedGunSerializable> savedGuns = new List <SavedGunSerializable>(); foreach (string name in vaultFiles) { try { if (name.Contains("DONTREMOVETHISPARTOFFILENAMEV02a")) { if (ES2.Exists(name)) { using (ES2Reader reader = ES2Reader.Create(name)) { savedGuns.Add(new SavedGunSerializable(reader.Read <SavedGun>("SavedGun"))); } } } } catch (Exception e) { TNHTweakerLogger.LogError("Vault File could not be loaded"); } } foreach (SavedGunSerializable savedGun in savedGuns) { if (File.Exists(path + "/" + savedGun.FileName + ".json")) { File.Delete(path + "/" + savedGun.FileName + ".json"); } // Create a new file using (StreamWriter sw = File.CreateText(path + "/" + savedGun.FileName + ".json")) { string characterString = JsonConvert.SerializeObject(savedGun, Formatting.Indented, new StringEnumConverter()); sw.WriteLine(characterString); sw.Close(); } } } catch (Exception ex) { TNHTweakerLogger.LogError(ex.ToString()); } }
private void Build_Summary_Scores() { //load vars //saves total m_stats_saves_total = m_score_positive; if (ES2.Exists("cannon_total_saves")) { m_stats_saves_total += ES2.Load <int>("cannon_total_saves"); //Debug.Log("total is " + m_stats_saves_total); } //record if (ES2.Exists("cannon_record")) { m_stats_record = Mathf.Max(m_score_positive, ES2.Load <int>("cannon_record")); //record fireworks and tween if (m_score_positive > ES2.Load <int>("cannon_record")) { m_ui_world.Game_Events("summary record"); } } else { m_stats_record = m_score_positive; } //games played m_stats_games_played = 1; if (ES2.Exists("cannon_games_played")) { m_stats_games_played += ES2.Load <int>("cannon_games_played"); } //saving ES2.Save(m_stats_saves_total, "cannon_total_saves"); ES2.Save(m_stats_record, "cannon_record"); ES2.Save(m_stats_games_played, "cannon_games_played"); //buid ui array score_array[0] = "Score: " + m_score_positive; //round score score_array[1] = "Saves made: " + m_stats_saves; //saves made score_array[2] = "Goals allowed: " + m_stats_allowed; //goals allowed score_array[3] = "Round time: " + Seconds_to_time(m_stats_time); //round time score_array[4] = "Games played: " + m_stats_games_played; // games played score_array[5] = "Total saves: " + m_stats_saves_total; // total saves score_array[6] = "World: TOP <color=#5ACFFFFF> " + m_stats_best + "</color>"; // best round points score_array[7] = "Record: " + m_stats_record; // 7 days record //score_array[8] = "World position: " + m_stats_world; // word position Debug.Log(score_array); m_ui_world.Show_Summary("cannon", score_array); //memory bank m_memory_bank.Earned = m_score_positive / 10; }
public int LoadWatchCount(int id) { string tag = GetWatchCountTag(id); if (ES2.Exists(tag)) { return(ES2.Load <int> (tag)); } return(0); }
void ReadLevelsFromPref() { for (int i = 0; i < modelsCount; i++) { if (ES2.Exists("model" + i)) { allModels.Add(ES2.Load <Datas>("model" + i)); } } }
// Load Camera Position and its zoom info void LoadCameraInfo() { if (ES2.Exists("camera.txt?tag=camTransform" + SaveManager.currentProjID) && ES2.Exists("camera.txt?tag=camZoomInfo" + SaveManager.currentProjID)) { Camera.main.transform.position = ES2.Load <Transform>("camera.txt?tag=camTransform" + SaveManager.currentProjID).position; Camera.main.transform.rotation = ES2.Load <Transform>("camera.txt?tag=camTransform" + SaveManager.currentProjID).rotation; Camera.main.orthographicSize = ES2.Load <float>("camera.txt?tag=camZoomInfo" + SaveManager.currentProjID); } }
private WorldCreatFlugHelper() { PioneerManager.getInstance().setObserver(this); if (ES2.Exists("BasicData")) { ES2Reader reader = ES2Reader.Create("BasicData"); this.worldPasses = reader.ReadList <Int32>("WorldPass"); this.worldIdDefault = reader.Read <Int32>("WorldIdDefault"); } }