public void DebugAttackArmorTest()
        {
            var DM     = DungeonMaster.GetDebugDM(data);
            var attack = DebugData.GetDebugAttackAction();

            var robby = DM.Characters[0];
            var zach  = DM.Characters[1];

            zach.Conditions.Add(new Condition("Dodging", 3));

            var outcome = new Outcome();

            DM.Activate(robby);
            attack.ResolveAction(DM, robby, null, zach, "", outcome);
            //not adjacent so nothing happens
            Assert.IsTrue(zach.Vitality.Value == zach.Vitality.Max);

            zach.Pos = robby.Pos + Map.DirectionToPosition[Map.Direction.E];
            Deck.SetFate(new List <string>()
            {
                "Glancing Blow"
            });
            attack.ResolveAction(DM, robby, null, zach, "", outcome);
            Assert.IsTrue(zach.Vitality.Value < zach.Vitality.Max);
            Assert.AreEqual(zach.Vitality.Max - robby.Strength.Value - robby.WeaponDamage + zach.ArmorProtection, zach.Vitality.Value);
        }
        public void TestDrainVitality()
        {
            var DM    = DungeonMaster.GetDebugDM(data);
            var drain = data.Actions.FirstOrDefault(a => a.Name == "Drain Vitality");
            var robby = DM.Characters[0];

            robby.Mana.Value = 0;
            var zach = DM.Characters[1];

            zach.Mana.Value = 0;

            var deck     = drain.GetDeckFor(DM, robby, null, zach);
            var hitIndex = deck.Cards.IndexOf(deck.Cards.Find(c => c.TypeOfCard == Card.CardType.Hit));

            Deck.FatedDraws.Add("Drain");
            var outcome = new Outcome();

            drain.ResolveAction(DM, robby, null, zach, "", outcome);

            Assert.AreEqual("Drain Vitality", outcome.ActionTaken);
            Assert.IsTrue(outcome.CardsDrawn.Count == 1);
            Assert.IsTrue(outcome.CardsDrawn.Any(c => c.Name == "Drain"));

            Assert.IsTrue(robby.Mana.Value > 0);
            Assert.IsTrue(zach.Vitality.Value < zach.Vitality.Max);
            Assert.IsTrue(robby.Vitality.Value == robby.Vitality.Max);
            Assert.IsTrue(zach.Mana.Value == 0);
        }
        public void DebugAttackDeckTest()
        {
            var DM     = DungeonMaster.GetDebugDM(data);
            var attack = DebugData.GetDebugAttackAction();

            var robby = DM.Characters[0];
            var zach  = DM.Characters[1];


            var deck = attack.GetDeckFor(DM, robby, null, zach);

            Assert.AreEqual(robby.Profeciency.Value + robby.WeaponAdvantage - zach.ArmorCoverage, deck.Cards.Count(c => c.TypeOfCard == Card.CardType.Hit));
            Assert.AreEqual(zach.ArmorCoverage, deck.Cards.Count(c => c.TypeOfCard == Card.CardType.Armor));
            Assert.AreEqual(2, deck.Cards.Count(c => c.TypeOfCard == Card.CardType.Miss));

            int dodgeCards = 3;

            zach.Conditions.Add(new Condition("Dodging", dodgeCards));

            deck = attack.GetDeckFor(DM, robby, null, zach);

            Assert.AreEqual(robby.Profeciency.Value + robby.WeaponAdvantage - zach.ArmorCoverage, deck.Cards.Count(c => c.TypeOfCard == Card.CardType.Hit));
            Assert.AreEqual(zach.ArmorCoverage, deck.Cards.Count(c => c.TypeOfCard == Card.CardType.Armor));
            Assert.AreEqual(2 + dodgeCards, deck.Cards.Count(c => c.TypeOfCard == Card.CardType.Miss));
        }
        public void DMSynrchronizationTest()
        {
            var DM1 = DungeonMaster.GetDebugDM(data);
            var DM2 = DM1.Clone() as DungeonMaster;

            DM2.data = DM1.data;

            Assert.AreEqual(DM1.map.GetGamestateHash(), DM2.map.GetGamestateHash());
            Assert.AreEqual(DM1.Sides[0].ID.GetHashCode(), DM2.Sides[0].ID.GetHashCode());
            Assert.AreEqual(DM1.Sides[0].Name.GetHashCode(), DM2.Sides[0].Name.GetHashCode());
            Assert.AreEqual(DM1.GetGamestateHash(), DM2.GetGamestateHash());

            var robby = DM1.Characters.FirstOrDefault(c => c.Name == "Robby");

            var activateOutcome = DM1.Activate(robby);

            DM2.ApplyOutcome(activateOutcome);
            Assert.AreEqual(DM1.GetGamestateHash(), DM2.GetGamestateHash());

            var moveOutcome = DM1.MoveCharacter(robby, Map.Direction.S);

            DM2.ApplyOutcome(moveOutcome);
            Assert.AreEqual(DM1.GetGamestateHash(), DM2.GetGamestateHash());

            var attackOutcome = DM1.UseAbility("Attack", new List <string>()
            {
                "Zach"
            });

            DM2.ApplyOutcome(attackOutcome);
            Assert.AreEqual(DM1.GetGamestateHash(), DM2.GetGamestateHash());
        }
        public void TurnPassingTest()
        {
            var DM    = DungeonMaster.GetDebugDM(data);
            var robby = DM.Characters[0];
            var zach  = DM.Characters[1];

            Assert.IsTrue(DM.currentSide.ID == robby.SideID);

            DM.Activate(robby);
            DM.MoveCharacter(robby, Map.Direction.S);
            robby.HasActed = true;
            DM.EndTurn(robby.SideID);

            Assert.IsTrue(DM.currentSide.ID == zach.SideID);
            Assert.AreEqual(0, DM.TurnCount);
            Assert.IsFalse(zach.HasBeenActivated);
            Assert.IsFalse(zach.HasActed);
            Assert.IsTrue(robby.HasActed);

            DM.EndTurn(zach.SideID);

            Assert.IsTrue(zach.HasBeenActivated);
            Assert.IsTrue(robby.HasActed);
            Assert.IsFalse(robby.HasBeenActivated);
            Assert.IsTrue(robby.Move.Value < robby.Move.Max);
            Assert.AreEqual(robby.SideID, DM.currentSide.ID);
            Assert.AreEqual(1, DM.TurnCount);

            DM.Activate(robby);

            Assert.IsTrue(robby.HasBeenActivated);
            Assert.AreEqual(robby.Move.Max, robby.Move.Value);
        }
        public void MoveRobbyAround()
        {
            var DM    = DungeonMaster.GetDebugDM(data);
            var robby = DM.Characters[0];
            var zach  = DM.Characters[1];

            var startingPos = robby.Pos;
            var outcome     = DM.MoveCharacter(robby, Map.Direction.S);

            Assert.IsNotNull(outcome);
            Assert.AreEqual(startingPos, robby.Pos); //shouldn't have moved since he isn't activated yet

            bool eventRaised = false;

            DM.OnCharacterMoved += delegate(object sender, CharacterMovedEventArgs e)
            {
                Assert.AreEqual("Robby", e.Name);
                eventRaised = true;
            };
            outcome = DM.Activate(robby);
            outcome = DM.MoveCharacter(robby, Map.Direction.S);
            Assert.IsTrue(eventRaised);
            Assert.AreNotEqual(startingPos, robby.Pos);

            startingPos = zach.Pos;
            DM.MoveCharacter(zach, Map.Direction.S);
            Assert.AreEqual(startingPos, zach.Pos); //shouldn't move since its not his side's turn
        }
Beispiel #7
0
        public void DMVisualizationTest()
        {
            var DM = DungeonMaster.GetDebugDM(data);

            string vis = DM.VisualizeWorld();

            Assert.IsNotNull(vis);
        }
        public void DeserializeAttackTest()
        {
            var DM    = DungeonMaster.GetDebugDM(data);
            var robby = DM.Characters[0];

            Assert.IsTrue(robby.Actions.Any(a => a.Name == "Attack"));

            //TODO: assert stuff about attack actions
        }
        public void DebugAttackDodgeTest()
        {
            var DM     = DungeonMaster.GetDebugDM(data);
            var attack = DebugData.GetDebugAttackAction();

            var robby      = DM.Characters[0];
            var zach       = DM.Characters[1];
            int dodgeCards = 3;

            zach.Conditions.Add(new Condition("Dodging", dodgeCards));
            DM.Activate(robby);
            zach.Pos = robby.Pos + Map.DirectionToPosition[Map.Direction.E];

            Deck.SetFate(new List <string>()
            {
                "Dodge"
            });
            var outcome = new Outcome();

            attack.ResolveAction(DM, robby, null, zach, "", outcome);
            Assert.IsTrue(zach.Vitality.Value == zach.Vitality.Max);
            Assert.AreEqual(dodgeCards - 1, zach.Conditions.First(c => c.Name == "Dodging").Value);
        }