public void Deactivate(Character guy) { var outcome = DM.Deactivate(guy); //TODO: check for errors nm.SendAction(outcome); anim.SetTrigger("Deactivate"); }
public void Deactivate(Character guy) { var outcome = DM.Deactivate(guy); //TODO: check for errors nm.SendAction(outcome); anim.SetTrigger("Deactivate"); }