public override void OnDropEffect()
        {
            AddCardToRow(this);
            UpdateAttackForAbilitiesOnRow();
            base.ToRow.currentRow.SetAttackValueOfRow();

            GameObject  enemyRowObj;
            DiscardPile pile;

            if (this.ToRow.name.Contains("Enemy"))
            {
                enemyRowObj = GameObject.Find(this.ToRow.name.Substring(5));
                pile        = GameObject.Find("PlayerDiscardPile").GetComponent <DiscardPile>();
            }
            else
            {
                enemyRowObj = GameObject.Find("Enemy" + this.ToRow.name);
                pile        = GameObject.Find("EnemyDiscardPile").GetComponent <DiscardPile>();
            }

            DropZone        enemyRow       = enemyRowObj.GetComponent <DropZone>();
            List <UnitCard> strongestCards = enemyRow.GetStrongestUnitCards();

            if (!strongestCards.Any())
            {
                return;
            }

            foreach (UnitCard card in strongestCards)
            {
                pile.AddToDiscardPile(card);
                enemyRow.currentRow.RemoveUnitCardFromRow(card);
            }

            enemyRow.currentRow.SetAttackValueOfRow();
            base.ToRow.currentRow.SetAttackValueOfRow();
        }