Beispiel #1
0
    private void ComputerMove()
    {
        List <CardController> computerCards = opponentHand.getHand();
        List <CardController> cardOnTable   = neutral.getHand();
        bool found  = false;
        int  random = 0;

        if (neutral.getHand()[0].gameObject.activeSelf)//if there is a card in mid table
        {
            for (int i = 0; i < computerCards.Count; i++)
            {
                if ((computerCards[i].gameObject.activeSelf) && (computerCards[i].getCard().getValue() == cardOnTable[0].getCard().getValue() || computerCards[i].getCard().getValue() == 10))
                {
                    drop.ComputerDrop(opponentHand, computerCards[i]);
                    opponentHand.AddAwardedCards(neutral.getCardList());
                    neutral.ClearCardsAtHand();
                    cardOnTable[0].gameObject.SetActive(false);
                    found = true;
                    break;
                }
            }
            if (!found)//if there is not an identical card on table, put a card down randomly
            {
                random = Random.Range(0, 4);
                if (computerCards[random].gameObject.activeSelf)
                {
                    drop.ComputerDrop(opponentHand, computerCards[random]);
                    //found = true;
                }
            }
        }
        else //if there isnt a card on table
        {
            for (int i = 0; i < computerCards.Count; i++)
            {
                if (computerCards[i].gameObject.activeSelf)
                {
                    drop.ComputerDrop(opponentHand, computerCards[i]);
                    neutral.getHand()[0].gameObject.SetActive(true);
                    break;
                }
            }
        }
    }