Beispiel #1
0
    private void OnCollisionEnter(Collision other)
    {
        GameObject player = other.gameObject;

        if (player.CompareTag("Player"))
        {
            player.GetComponent <PlayerController>().HealBy(heal);
            // Debug.Log("FOOD CONSUMED");

            gameObject.SetActive(false);
            pooler.enqueueFood(gameObject);
        }
    }