void TaskOnClickUp()
    {
        //No floors above 5
        if (mapFloor == 5)
        {
            return;
        }

        mapFloor++;

        //Change map sprite to new floor sprite
        spriteNoSign.sprite = sprites_nosign[mapFloor];
        spriteSigned.sprite = sprites_signed[mapFloor];

        FloorText();

        //Update Pointer poisitions to class path

        if (DropDownScript.FloorA_dropd.value != 6 && DropDownScript.FloorB_dropd.value != 6)
        {
            DropDownScript.ChangeStartpos();
            DropDownScript.ChangeEndpos();
        }

        if (DoesFloorNeedGeneration(mapFloor) && BoardCreator.drawPath.positionCount == 0)
        {
            //Generate Path for the floors that need generating
            GeneratePath();
        }



        DropDownScript.AlterDirectionText();

        if (DoesFloorNeedGeneration(mapFloor) == false)
        {
            //Reset Pointers to position off map
            BoardCreator.ResetPointers();
            //Hide Directions on unused floors
            DropDownScript.DirectionsTxt.text = "";
        }
    }