public void GeneratePath()
    {
        ResetGeneratedBools();
        DestinationFloor = DropDownScript.FloorB_dropd.value;
        PlayerFloor      = DropDownScript.FloorA_dropd.value;
        DetermineFloorsToGenerate(PlayerFloor, DestinationFloor);

        Debug.Log("Floor B bool: " + GlobalControl.FloorBGenerated + "Floor G bool: " + GlobalControl.FloorGGenerated + "Floor 1 bool: " + GlobalControl.Floor1Generated + "Floor 2 bool: " + GlobalControl.Floor2Generated + "Floor 3 bool: " + GlobalControl.Floor3Generated + "Floor 4 bool: " + GlobalControl.Floor4Generated);

        GridManager.GetComponent <BoardCreator>().CreatePath();


        if (Generated == false)
        {
            GridManager.GetComponent <BoardCreator>().GenerateMapVisual();
            Generated = true;
        }

        DropDownScript.AlterDirectionText();
    }