public void MovePieceDown(float axisValue) { if (CurrentFallingPiece != null) { Drop dropScript = CurrentFallingPiece.gameObject.GetComponent <Drop>(); dropScript.MovePieceDown(); } }
public void MovePieceDown(float axisValue) { if (CurrentFallingPiece != null) { Drop dropScript = CurrentFallingPiece.gameObject.GetComponent <Drop>(); dropScript.MovePieceDown(); } }