Beispiel #1
0
    public void TractorBeam()
    {
        GameObject[] drops = GameObject.FindGameObjectsWithTag("DroppedPiece");
        if (drops.Length <= 0)
        {
            return;
        }

        if (superPercentage < tractorBeamCost)
        {
            Debug.Log("not enough super!");
            return;
        }
        else
        {
            SpendSuperPercent(tractorBeamCost);
        }

        //get the subset of super rares
        List <GameObject> superRares = new List <GameObject>();

        foreach (GameObject drop in drops)
        {
            Drop d = drop.GetComponent <Drop>();
            if (d.GetRarity() == 2)
            {
                superRares.Add(drop);
            }
        }
        //subset of rares
        List <GameObject> rares = new List <GameObject>();

        foreach (GameObject drop in drops)
        {
            Drop d = drop.GetComponent <Drop>();
            if (d.GetRarity() == 1)
            {
                rares.Add(drop);
            }
        }

        System.Random r          = new System.Random();
        int           index      = 0;
        GameObject    dropTarget = null;

        if (superRares.Count > 0)
        {
            double dindex = r.NextDouble() * superRares.Count;
            index      = (int)dindex;
            dropTarget = superRares[index];
        }
        else if (rares.Count > 0)
        {
            double dindex = r.NextDouble() * rares.Count;
            index      = (int)dindex;
            dropTarget = rares[index];
        }
        else
        {
            double dindex = r.NextDouble() * drops.Length;
            index      = (int)dindex;
            dropTarget = drops[index];
        }
        dropTarget.tag = "Untagged";

        GameObject tractorBeam = Instantiate(Resources.Load("Prefabs/MainCanvas/TractorBeam")) as GameObject;

        tractorBeam.transform.SetParent(Dial.underLayer, false);
        tractorBeam.GetComponent <TractorBeam>().SetTarget(dropTarget);
    }