private void OnTriggerEnter(Collider other) { if (other.tag == "Player") { // Debug.Log("Entered checkpoint " + ID + "reached"); if (dc.nextTargetCheckPoint == ID) { m.SetColor("_Color", ReachedColor); lr.material.SetColor("_Color", ReachedColor); dc.CheckPointReached(); cpReached = true; audS.PlayOneShot(cpReachedSound); // Debug.Log("Check Point " + ID + "reached"); } } }