Beispiel #1
0
        public static void Equipment_Loadout_Main(Player player, string sentence01, string sentence02, string Input)
        {
            switch (Input)
            {
            case "1":
                Draw_UI.Draw_Inventory_Weapon_Loadout(player, sentence01, sentence02, Input);
                Equipment_Loadout_Physical(player, sentence01, sentence02);
                break;

            case "2":
                Draw_UI.Draw_Inventory_Weapon_Loadout(player, sentence01, sentence02, Input);
                Equipment_Loadout_Magic(player, sentence01, sentence02);
                break;
            }
        }