Beispiel #1
0
        public static void _Player(string Character_Name, string Character_Class)
        {
            Player _Player = new Player();

            switch (Character_Class)
            {
            case "Mage":
                _Player.Char_Name           = Character_Name;
                _Player.Char_Class          = "Mage";
                _Player.Char_Experience     = 0;
                _Player.Char_Level          = 1;
                _Player.Char_Gold           = 25;
                _Player.Char_Inventory      = (Item.Mage_List);
                _Player.Char_Equipped_Items = null;
                _Player.Char_Capacity       = 100;
                _Player.Char_Health         = 75;
                _Player.Char_Total_Health   = 75;
                _Player.Char_Magicka        = 200;
                _Player.Char_Total_Magicka  = 200;
                _Player.Char_Stamina        = 50;
                _Player.Char_Total_Stamina  = 50;
                Add_Weight(_Player);
                break;

            case "Warrior":
                _Player.Char_Name           = Character_Name;
                _Player.Char_Class          = "Warrior";
                _Player.Char_Capacity       = 200;
                _Player.Char_Equipped_Items = null;
                _Player.Char_Experience     = 0;
                _Player.Char_Level          = 1;
                _Player.Char_Gold           = 1000;
                _Player.Char_Health         = 150;
                _Player.Char_Total_Health   = 150;
                _Player.Char_Magicka        = 75;
                _Player.Char_Total_Magicka  = 75;
                _Player.Char_Stamina        = 100;
                _Player.Char_Inventory      = (Item.Warrior_List);
                Add_Weight(_Player);
                break;

            case "Thief":
                _Player.Char_Name           = Character_Name;
                _Player.Char_Class          = "Thief";
                _Player.Char_Capacity       = 150;
                _Player.Char_Equipped_Items = null;
                _Player.Char_Experience     = 0;
                _Player.Char_Level          = 1;
                _Player.Char_Gold           = 25;
                _Player.Char_Health         = 125;
                _Player.Char_Total_Health   = 125;
                _Player.Char_Magicka        = 50;
                _Player.Char_Total_Magicka  = 50;
                _Player.Char_Stamina        = 200;
                _Player.Char_Total_Stamina  = 200;
                _Player.Char_Inventory      = (Item.Thief_List);
                Add_Weight(_Player);
                break;
            }
            Draw_UI.Begin_Adventures();
            Forest.Forest_Start(_Player);
        }