Beispiel #1
0
 private void onUp()
 {
     //    InputDeviceEventBase.anyKeyUpDelegate -= onUp;
     isOpen = false;
     if (objClone != null)
     {
         Destroy(objClone);
     }
     isDown              = false;
     dc.box.enabled      = true;
     dc.transform.parent = dc.parentGame.transform.parent;
     dc.parentGame.transform.rotation = dc.transform.rotation;
     nowxz = new Vector3(0, 0, 0);
     dc.editGame.transform.parent = dc.parentGame.transform;
     dc.ShowBoxEdit();
 }
Beispiel #2
0
 private void onUp()
 {
     //   InputDeviceEventBase.anyKeyUpDelegate -= onUp;
     isDown              = false;
     dc.isFangda         = false;
     dc.box.enabled      = true;
     dc.transform.parent = dc.parentGame.transform.parent;
     for (int i = 0; i < dc.veces.Length; i++)
     {
         dc.scaleGameList[i].GetComponent <BoxCollider>().enabled = true;
     }
     for (int i = 0; i < 12; i++)
     {
         dc.eulerGameList[i].GetComponent <BoxCollider>().enabled = true;
     }
     dc.ShowBoxEdit();
 }