Beispiel #1
0
    public void IsUpdateMoveTitle(Action updateAction, Action nextAction)
    {
        if (LoadingManager.Instance != null)
        {
            LoadingManager.Instance.RequestLoadingStart(LOADING_TYPE.PATCH);
        }

        Load(
            () =>
        {
            if (LoadingManager.Instance != null)
            {
                LoadingManager.Instance.RequestLoadingFinish(LOADING_TYPE.PATCH);
            }

            if (LocalSaveManagerRN.Instance.PatcherCounter < GetUpdateCounter())
            {
#if BUILD_TYPE_DEBUG
                Debug.Log("Update Counter Change!!! Goto Title!!");
#endif
                DialogManager.Open1B("ERROR_MSG_UPDATE_TITLE", "ERROR_MSG_UPDATE", "common_button1", true, true).
                SetDialogEvent(DialogButtonEventType.OK, () =>
                {
                    if (updateAction != null)
                    {
                        updateAction();
                    }

                    LocalSaveManagerRN.Instance.PatcherCounter = GetUpdateCounter();
                    LocalSaveManagerRN.Instance.Save();

                    SceneCommon.Instance.GameToTitle();
                }).
                DisableCancelButton();
            }
            else
            {
                if (nextAction != null)
                {
                    nextAction();
                }
            }
        },
            (error) =>
        {
            if (LoadingManager.Instance != null)
            {
                LoadingManager.Instance.RequestLoadingFinish(LOADING_TYPE.PATCH);
            }

            Debug.LogError("ERROR:" + error);
            DivRNUtil.ShowRetryDialog(
                () =>
            {
                IsUpdateMoveTitle(updateAction, nextAction);
            });
        });
    }
    public AssetBundlerMultiplier Retryable()
    {
        DisableAutoDestoryOnFail();
        SetOnFail(() =>
        {
            DivRNUtil.ShowRetryDialog(
                () =>
            {
                fsm.SendFsmEvent("RETRY");
            });
        });

        return(this);
    }
Beispiel #3
0
    protected override void Awake()
    {
        base.Awake();

        DisableAutoDestoryOnFail();
        failAction = ((str) =>
        {
            DivRNUtil.ShowRetryDialog(
                () =>
            {
                Retry();
            });
        });

        fsm = GetComponent <AssetBundlerFSM>();
    }