// 日付情報から残り時間を所定のフォーマットで返却する public string TimeLeftText(DateTime date) { return(DivRNUtil.DiffTimePresentLabel(date, TimeManager.Instance.m_TimeNow)); }
void Start() { gameObject.name += "::" + Achievement.fix_id.ToString() + "::" + Achievement.server_state; if (!Achievement.IsState_Appear) { Debug.LogError("Why i am here?"); return; } stateProgressGO.SetActive(false); stateAchieveGO.SetActive(false); stateRewardedGO.SetActive(false); #if BUILD_TYPE_DEBUG //Debug.Log("MissionListItem:" + gameObject.name + ":" + Achievement.AchievementState); #endif //解説 desc.text = Achievement.Desc; // アイテム名 itemName.text = Achievement.PresentName; //プレゼントアイコン Achievement.GetPresentIcon(sprite => { icon.sprite = sprite; }); //プレゼント数 count.text = Achievement.PresentCount.ToString(); limitParentGO.SetActive(false); // リストを押せるかどうか if (Achievement.achievement_category_id == (uint)ACHIEVEMENT_CATEGORY_TYPE.QUEST) { ItemButton.interactable = true; } else { ItemButton.interactable = false; } //状態:報酬獲得済み if (Achievement.IsState_Rewarded) { stateRewardedGO.SetActive(true); return; } //状態:条件達成済み if (Achievement.IsState_Achieve || Achievement.IsState_AchieveEffect) { stateAchieveGO.SetActive(true); //期限 if (Achievement.HasExpira) { limitParentGO.SetActive(true); limit.text = DivRNUtil.DiffTimePresentLabel(Achievement.ExpiraDate, TimeManager.Instance.m_TimeNow) + "\n"; } return; } //以降、状態:出現 stateProgressGO.SetActive(true); //期限 if (Achievement.HasExpira) { limitParentGO.SetActive(true); limit.text = DivRNUtil.DiffTimeMissonLabel(Achievement.ExpiraDate, TimeManager.Instance.m_TimeNow) + "\n"; } //現在の進行度 hasProgressCountGO.SetActive(false); hasNotProgressCountGO.SetActive(false); if (Achievement.TotalCount > 0) { hasProgressCountGO.SetActive(true); progressFill.fillAmount = Achievement.ProgressRate; //progressText.text = string.Format("{0}/{1}", Achievement.ProgressCount, Achievement.TotalCount); progressText.text = string.Format("{0}", Achievement.ProgressCount); progressMaxText.text = string.Format("{0}", Achievement.TotalCount); } else { hasNotProgressCountGO.SetActive(true); } }