Beispiel #1
0
 public void Die()
 {
     isDead = true;
     GameController.instance.score = GameController.instance.score + 100;
     GameController.instance.UpdateScore();
     animator.Play("dead", 0);
     alienDissolve.TriggerDissolve();
     Destroy(this.gameObject, 5f);
 }
Beispiel #2
0
 public override void OnDeath()
 {
     if (dead)
     {
         return;
     }
     one.TriggerDissolve();
     two.TriggerDissolve();
     StartCoroutine("StopRotating");
     Spawner.RemoveEnemy(this);
     //--Spawner.EnemyCount;
     Destroy(this.transform.parent.gameObject, 5f);
 }