/// <inheritdoc />
 public void ClearQueuedChanges()
 {
     DirtyAbilities.Clear();
     DirtyClasses.Clear();
     DirtyCreatures.Clear();
     DirtyItems.Clear();
     DirtyPlaceables.Clear();
     DirtySkills.Clear();
 }
 /// <inheritdoc />
 public void AddOrUpdateDirty(AbilityData data)
 {
     DirtyAbilities.Remove(data.GlobalID);
     DirtyAbilities.Add(data.GlobalID, data, ActionType.AddOrChanged);
 }
 /// <inheritdoc />
 public void MarkForDeletion(AbilityData data)
 {
     DirtyAbilities.Remove(data.GlobalID);
     DirtyAbilities.Add(data.GlobalID, data, ActionType.Delete);
 }