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Ceriyo

Ceriyo is a 2D isometric game engine built off of the MonoGame framework.

It aims to offer a range of tools which will allow end-users to create, host, and play games in a similar vein to NeverWinter Nights by Bioware.

Please feel free to join us on Discord using this link: https://discord.gg/rgfTss7

Prerequisites

Roadmap / Features (To be updated as development progresses)

Toolset

Editors

  • Animation Editor
  • Creature Editor
  • Placeable Editor
  • Item Editor
    • Item Type Editor
    • Item Property Editor
  • Class Editor
  • Ability Editor
  • Skill Editor
  • Tileset Editor
  • Module Properties
  • Script Editor
  • Dialog Editor
  • Area Editor

Resources

  • Resource Editor
  • Module Resource Management**
  • Encapsulated Resource Import
  • Encapsulated Resource Export

Server

UI

  • Server Details & Description
  • Player Blacklist
  • Logging
  • Settings Saving/Loading

Server Logic

  • Game Host Engine
  • Script Engine

Game (To be updated)

  • Script Engine

** Work in progress

Contributing

The project is hosted on [GitHub] (https://github.com/zunath/Ceriyo) where you can [report issues] (https://github.com/zunath/Ceriyo/issues), fork the project and [submit pull requests] (https://github.com/zunath/Ceriyo/pulls).

Ceriyo.sln contains all projects in one solution. Unit tests may be run via the Test Explorer in Visual Studio. Note that the NUnit extension for Visual Studio must be installed first.

  • Check the issues to make sure no one has requested it and/or contributed it.
  • Fork the project.
  • Checkout the latest development version.
  • Start a feature branch based on the latest development version.
  • Ensure that you add/update unit tests.
  • Commit and push until you are happy with the contribution.
  • Create a pull request.

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C# Monogame Game Engine

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