Beispiel #1
0
    /// <summary>
    /// Creates an <see cref="ID2D1Device"/> instance.
    /// </summary>
    /// <param name="d2D1Factory2">The input <see cref="ID2D1Factory2"/> instance to use to create the device.</param>
    /// <returns>A new <see cref="ID2D1Device"/> instance.</returns>
    public static unsafe ComPtr <ID2D1Device> CreateD2D1Device(ID2D1Factory2 *d2D1Factory2)
    {
        using ComPtr <ID3D11Device> d3D11Device = default;

        uint creationFlags = (uint)D3D11_CREATE_DEVICE_FLAG.D3D11_CREATE_DEVICE_BGRA_SUPPORT;
        D3D_FEATURE_LEVEL *featureLevels = stackalloc[]
        {
            D3D_FEATURE_LEVEL.D3D_FEATURE_LEVEL_11_1,
            D3D_FEATURE_LEVEL.D3D_FEATURE_LEVEL_11_0,
            D3D_FEATURE_LEVEL.D3D_FEATURE_LEVEL_10_1,
            D3D_FEATURE_LEVEL.D3D_FEATURE_LEVEL_10_0,
            D3D_FEATURE_LEVEL.D3D_FEATURE_LEVEL_9_3,
            D3D_FEATURE_LEVEL.D3D_FEATURE_LEVEL_9_2,
            D3D_FEATURE_LEVEL.D3D_FEATURE_LEVEL_9_1
        };
        D3D_FEATURE_LEVEL d3DFeatureLevel;

        // Create the Direct3D 11 API device and context
        DirectX.D3D11CreateDevice(
            pAdapter: null,
            DriverType: D3D_DRIVER_TYPE.D3D_DRIVER_TYPE_HARDWARE,
            Software: HMODULE.NULL,
            Flags: creationFlags,
            pFeatureLevels: featureLevels,
            FeatureLevels: 7,
            SDKVersion: D3D11.D3D11_SDK_VERSION,
            ppDevice: d3D11Device.GetAddressOf(),
            pFeatureLevel: &d3DFeatureLevel,
            ppImmediateContext: null).Assert();

        using ComPtr <IDXGIDevice3> dxgiDevice3 = default;

        // Get a DXGI device from the D3D11 device
        d3D11Device.CopyTo(dxgiDevice3.GetAddressOf()).Assert();

        using ComPtr <ID2D1Device> d2D1Device = default;

        // Create a D2D1 device
        d2D1Factory2->CreateDevice(
            dxgiDevice: (IDXGIDevice *)dxgiDevice3.Get(),
            d2dDevice: d2D1Device.GetAddressOf());

        return(d2D1Device.Move());
    }