Beispiel #1
0
 void HandleTouch()
 {
     if (Input.touchCount > 0)
     {
         Touch touch = Input.GetTouch(0);
         if (touch.phase == TouchPhase.Began)
         {
             Vector3 spawnPoint = mainCamera.ScreenToWorldPoint(new Vector3(touch.position.x, touch.position.y, cameraToCeiling - spawnOffset)) - worldOffset;
             spawnPoint.y = wallHeight - spawnOffset;
             DiceController.SpawnDices("1d6", "d6-" + randomColor + "-dots", spawnPoint, mainWrapper);
         }
     }
 }
Beispiel #2
0
    void SpawnSample()
    {
        Vector3 spawnPoint = new Vector3(0, wallHeight - spawnOffset, 0);

        DiceController.SpawnDices("1d6", "d6-" + randomColor + "-dots", spawnPoint, mainWrapper);
    }