/// <summary>
 /// Continues the current dialogue
 /// </summary>
 public static void ContinueDialogue()
 {
     DialoguerDialogueManager.continueDialogue(0);
 }
 /// <summary>
 /// Ends the current dialogue
 /// </summary>
 public static void EndDialogue()
 {
     DialoguerDialogueManager.endDialogue();
 }
 /// <summary>
 /// Continue the current dialogue after a Branched Text node
 /// </summary>
 /// <param name="choice">The ID of the choice the player is selecting to continue the dialogue with.</param>
 public static void ContinueDialogue(int choice)
 {
     DialoguerDialogueManager.continueDialogue(choice);
 }
 /// <summary>
 /// Start a Dialogue
 /// </summary>
 /// <param name="dialogueId">ID (int) of the dialogue you wish to start</param>
 /// <param name="callback">Callback to be called when diaogue is finished.</param>
 public static void StartDialogue(int dialogueId, DialoguerCallback callback)
 {
     DialoguerDialogueManager.startDialogueWithCallback(dialogueId, callback);
 }
 /// <summary>
 /// Start a Dialogue
 /// </summary>
 /// <param name="dialogueId">ID (int) of the dialogue you wish to start</param>
 public static void StartDialogue(int dialogueId)
 {
     DialoguerDialogueManager.startDialogue(dialogueId);
 }
 /// <summary>
 /// Start a Dialogue
 /// </summary>
 /// <param name="dialogue">Dialogue from the DialoguerDialogues enum</param>
 /// <param name="callback">Callback to be called when diaogue is finished.</param>
 public static void StartDialogue(DialoguerDialogues dialogue, DialoguerCallback callback)
 {
     DialoguerDialogueManager.startDialogueWithCallback((int)dialogue, callback);
 }
 /// <summary>
 /// Start a Dialogue
 /// </summary>
 /// <param name="dialogue">Dialogue from the DialoguerDialogues enum</param>
 public static void StartDialogue(DialoguerDialogues dialogue)
 {
     DialoguerDialogueManager.startDialogue((int)dialogue);
 }