/// <summary> /// Continues the current dialogue /// </summary> public static void ContinueDialogue() { DialoguerDialogueManager.continueDialogue(0); }
/// <summary> /// Ends the current dialogue /// </summary> public static void EndDialogue() { DialoguerDialogueManager.endDialogue(); }
/// <summary> /// Continue the current dialogue after a Branched Text node /// </summary> /// <param name="choice">The ID of the choice the player is selecting to continue the dialogue with.</param> public static void ContinueDialogue(int choice) { DialoguerDialogueManager.continueDialogue(choice); }
/// <summary> /// Start a Dialogue /// </summary> /// <param name="dialogueId">ID (int) of the dialogue you wish to start</param> /// <param name="callback">Callback to be called when diaogue is finished.</param> public static void StartDialogue(int dialogueId, DialoguerCallback callback) { DialoguerDialogueManager.startDialogueWithCallback(dialogueId, callback); }
/// <summary> /// Start a Dialogue /// </summary> /// <param name="dialogueId">ID (int) of the dialogue you wish to start</param> public static void StartDialogue(int dialogueId) { DialoguerDialogueManager.startDialogue(dialogueId); }
/// <summary> /// Start a Dialogue /// </summary> /// <param name="dialogue">Dialogue from the DialoguerDialogues enum</param> /// <param name="callback">Callback to be called when diaogue is finished.</param> public static void StartDialogue(DialoguerDialogues dialogue, DialoguerCallback callback) { DialoguerDialogueManager.startDialogueWithCallback((int)dialogue, callback); }
/// <summary> /// Start a Dialogue /// </summary> /// <param name="dialogue">Dialogue from the DialoguerDialogues enum</param> public static void StartDialogue(DialoguerDialogues dialogue) { DialoguerDialogueManager.startDialogue((int)dialogue); }