private void EvaluateNewState(GameStates newState) { switch (newState) { case GameStates.LevelClear: car.SetHasActivated(true); dialogueTrigger.enabled = true; dialogueTrigger.EnableTrigger(); break; } }
private void EvaluateNewState(GameStates newState) { switch (newState) { case GameStates.LevelClear: car.SetHasActivated(true); dialogueTrigger.enabled = true; dialogueTrigger.EnableTrigger(); break; } }