Beispiel #1
0
 public void EndDialogue()
 {
     animator.SetBool("isOpen", false);
     player.ChangeInConversationFalse(); //A little better
     player.ChangeCanProceedFalse();     //A little better
     currentDialogueTrigger.ChangeHasMessageFalse();
     gameManager.gainCourage(currentDialogueTrigger.dialogue.deltaCourage);
 }