void Start() { Debug.Log("TRIGGER INITIAL"); DialogueInterface d = FindObjectOfType <DialogueInterface>(); d.ShowDialogue(Initial.StateLabel); }
public void NewDay() { _day_number++; foreach (KeyValuePair <TriggerDialogue, GameObject> kvp in _triggers) { if (kvp.Key.StateLabel != "C1 conv1 start") { kvp.Value.SetActive(true); } } switch (_day_number) { case 4: _dint.ShowDialogue("landing"); break; default: break; } }
public void EnterDialogue() { Debug.Log("Trigger " + StateLabel); _dialogue.ShowDialogue(this); }