Temp()
    {
        topic = new List<DialogueNode>();

        topic.Add(new DialogueLine(0, "Hello"));
        topic.Add(new DialogueLine(1, "Mornin'"));
        topic.Add(new DialogueLine(0, "Who stole the cookie from the cookie jar?"));
        topic.Add(new DialogueLine(1, "You stole the cookie from the cookie jar.")); // id = 3
        topic.Add(new DialogueLine(0, "Who me?"));
        topic.Add(new DialogueLine(1, "Yes, you!"));
        topic.Add(new DialogueLine(0, "Couldn't be!"));
        topic.Add(new DialogueLine(1, "Then who?"));

        DialogueChoice dc = new DialogueChoice();
        Choice c = new Choice();
        c.SetText("No idea.");
        c.AddOutcome(new OutcomeJump(3));
        dc.AddChoice(c);
        c = new Choice();
        c.AddOutcome(new OutcomeMood(0, -10));
        c.SetText("I lied, it was me actually."); // Choices CAN have no outcome, dialogue continues from next line
        dc.AddChoice(c);
        c = new Choice();
        c.AddOutcome(new OutcomeEnd());
        c.SetText("*Run Away*");
        dc.AddChoice(c);

        topic.Add(dc);

        topic.Add(new DialogueLine(1, "As expected, I'll be a master detective in no time."));
        topic.Add(new DialogueLine(0, "A master without cookies that is."));
    }
    private DialogueChoice ProcessNodeChoice()
    {
        DialogueChoice ChoiceNode = new DialogueChoice();
        string line;

        do
        {
            line = GetValidLine();
            if(line != null)
            {
                if(line[0] == '}')
                    break;
                else
                {
                    line = line.ToLower();
                    if(line.CompareTo("option") == 0)
                    {
                        Choice c = ProcessChoiceOption();
                        if(c != null)
                            ChoiceNode.AddChoice(c);
                    }
                    else
                        AttemptToAddJump(line.ToLower().Split('='));
                }
            }

        } while(line != null);

        return ChoiceNode;
    }