Beispiel #1
0
    //callback
    //for when actor is supposed to exit
    private void ExitListener(object sender, TextIntEventArgs e)
    {
        //finds the sigular actor we want to manipulate
        DialogueActor da = FindActor(e.name);

        //makes sure that the found actor isn't null
        if (da != null)
        {
            //get the game object of actor for faster access
            GameObject go = da.gameObject;

            //removes the actor from the list, doens't destroy them
            actors.Remove(da);

            //destroys the actor object
            da.MoveOffScreen();
        }
    }
Beispiel #2
0
    //call to end the dialogue
    private void EndDialogue()
    {
        //holding array length
        int length = actors.Count;

        for (int i = 0; i < length; i++)
        {
            //holds the DialogueActor object we want to use, easier access
            DialogueActor da = actors[0];

            //removes actor from the array at index 0, since removing an element will reduce the number of remaining elements, 0 index will always have an element
            actors.RemoveAt(0);

            //destroys the actor object and moves it offscreen
            da.MoveOffScreen();
        }

        //moves dialogue panel into place
        dialogueParent.DOLocalMoveY(-900, 0.1f);

        //no longer in the middle of dialogue
        inDialogue = false;
    }