public virtual void SetMessage(DialogueActor speakerActor, string _msg)
 {
     msg.text = _msg;
 }
Beispiel #2
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 //Function with same name as the event is called when the event is dispatched by the Dialogue Tree
 void OnActorSpeaking(DialogueSpeechInfo speech)
 {
     enabled      = true;
     talkingActor = speech.actor;
     StartCoroutine(talkingActor.ProcessStatement(speech.statement, speech.Continue));
 }
Beispiel #3
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 public override void SetOption(DialogueActor speakerActor, string[] msges, Action <int> _onOptionSelected)
 {
     base.SetOption(speakerActor, msges, _onOptionSelected);
     speakerIcon.sprite = speakerActor.icon;
     speakerName.text   = speakerActor.name;
 }
Beispiel #4
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        // Token: 0x06000006 RID: 6 RVA: 0x000022B4 File Offset: 0x000004B4
        public static void SetupTrainerClientSide(GameObject juggernautGameObject, int trainerViewID)
        {
            GameObject gameObject = new GameObject("UNPC_The Juggernaut");

            gameObject.transform.position             = JuggernautTrainer.TrainerLocation;
            juggernautGameObject.transform.parent     = gameObject.transform;
            juggernautGameObject.transform.position   = gameObject.transform.position;
            juggernautGameObject.transform.rotation   = Quaternion.Euler(0f, 220.5518f, 0f);
            juggernautGameObject.transform.localScale = new Vector3(1.15f, 1.15f, 1.15f);
            UnityEngine.Object.DestroyImmediate(juggernautGameObject.GetComponent <StartingEquipment>());
            Character component = juggernautGameObject.GetComponent <Character>();

            component.Stats.enabled = false;
            Weapon currentWeapon = component.CurrentWeapon;
            bool   flag          = currentWeapon != null && currentWeapon.TwoHanded;

            if (flag)
            {
                component.LeftHandEquipment = component.CurrentWeapon;
                component.LeftHandChanged();
            }
            component.Sheathed = false;
            GameObject gameObject2 = UnityEngine.Object.Instantiate(Resources.Load("editor/templates/TrainerTemplate")) as GameObject;

            gameObject2.transform.parent   = juggernautGameObject.transform;
            gameObject2.transform.position = juggernautGameObject.transform.position;
            gameObject2.transform.rotation = juggernautGameObject.transform.rotation;
            DialogueActor componentInChildren = gameObject2.GetComponentInChildren <DialogueActor>();

            componentInChildren.SetName("The Juggernaut");
            Trainer componentInChildren2 = gameObject2.GetComponentInChildren <Trainer>();

            At.SetValue <UID>(JuggernautMod.juggernautTreeInstance.UID, typeof(Trainer), componentInChildren2, "m_skillTreeUID");
            DialogueTreeController componentInChildren3 = gameObject2.GetComponentInChildren <DialogueTreeController>();
            Graph graph = componentInChildren3.graph;
            List <DialogueTree.ActorParameter> list = At.GetValue(typeof(DialogueTree), graph as DialogueTree, "_actorParameters") as List <DialogueTree.ActorParameter>;

            list[0].actor = componentInChildren;
            list[0].name  = componentInChildren.name;
            List <Node>      list2            = At.GetValue(typeof(Graph), graph, "_nodes") as List <Node>;
            StatementNodeExt statementNodeExt = graph.AddNode <StatementNodeExt>();

            statementNodeExt.statement = new Statement("What do you want, peasant?");
            statementNodeExt.SetActorName(componentInChildren.name);
            MultipleChoiceNodeExt multipleChoiceNodeExt = graph.AddNode <MultipleChoiceNodeExt>();

            multipleChoiceNodeExt.availableChoices.Add(new MultipleChoiceNodeExt.Choice
            {
                statement = new Statement
                {
                    text = "I wish to become a legend like you!"
                }
            });
            multipleChoiceNodeExt.availableChoices.Add(new MultipleChoiceNodeExt.Choice
            {
                statement = new Statement
                {
                    text = "Who are you?"
                }
            });
            ActionNode actionNode = list2[1] as ActionNode;

            (actionNode.action as TrainDialogueAction).Trainer = new BBParameter <Trainer>(componentInChildren2);
            StatementNodeExt statementNodeExt2 = graph.AddNode <StatementNodeExt>();

            statementNodeExt2.statement = new Statement("Hah! Like you don't know... Everyone knows me, I'm a living legend known as \"The Juggernaut\"!");
            statementNodeExt2.SetActorName(componentInChildren.name);
            list2.Clear();
            list2.Add(statementNodeExt);
            list2.Add(multipleChoiceNodeExt);
            list2.Add(actionNode);
            list2.Add(statementNodeExt2);
            graph.primeNode = statementNodeExt;
            graph.ConnectNodes(statementNodeExt, multipleChoiceNodeExt, -1, -1);
            graph.ConnectNodes(multipleChoiceNodeExt, actionNode, 0, -1);
            graph.ConnectNodes(multipleChoiceNodeExt, statementNodeExt2, 1, -1);
            graph.ConnectNodes(statementNodeExt2, statementNodeExt, -1, -1);
            gameObject.SetActive(true);
        }
Beispiel #5
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 // Use this for initialization
 void Start()
 {
     PlayerController = GameObject.FindObjectOfType <FirstPersonController>();
     Camera           = GameObject.FindObjectOfType <ThirdPersonCamera>();
     actor            = gameObject.GetComponent <DialogueActor>();
 }