Beispiel #1
0
 public void Setup(Deity deity)
 {
     this.deity            = deity;
     meshRenderer.material = deity.Material();
     spriteRenderer.sprite = deity.Sprite();
     spawnEffect.GetComponent <ParticleSystemRenderer>().material = meshRenderer.material;
     if (playableScript != null)
     {
         playableScript.LineRendererMaterial(meshRenderer.material);
     }
 }