public void PopulateLicensePage(Deity deity, Cult cult)
    {
        CurrentCult  = cult;
        CurrentDeity = deity;

        GodNameText.text = deity.GetName();
    }
    public void Setup(Deity d, DeityScrollList scrollList)
    {
        deity          = d;
        deityName.text = deity.GetName();
        // deityIcon = deity.GetDeityIcon();
        //   cultSize.text = cult.GetSize().ToString();

        deityScrollList = scrollList;
        DetailsPanel    = GameObject.Find("Deity Details Panel");
        button.onClick.AddListener(delegate { fillPanel(); });
    }
    public void populateDetailsPanel(Deity deity)
    {
        currentDeity       = deity;
        DeityName.text     = deity.GetName();
        WorshipMethod.text = "" + deity.GetWorshipMethod();
        amtWorshipRequired = deity.GetWorshipRequired();
        amtWorshipReceived = deity.GetWorshipReceived();
        satisfaction       = deity.GetSatisfaction();

        SatisfactionSlider.value = CalculateSatisfaction();
        WorshipLevelSlider.value = CalculateWorshipLevel();
    }