Beispiel #1
0
    public override bool OnStartTurn(GameObject self)
    {
        Damage damage = new Damage(m_Amount, 0);

        self.GetComponent <IHealth>().DealDamage(damage);
        m_Amount -= 1;
        DebugText.ShowText("POISON DEALT " + (m_Amount + 1) + " DAMAGE | " + (m_Amount <= 0 ? "finished" : "going"));
        return(m_Amount <= 0);
    }